The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine...
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cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine...
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first-person shooter game developed by Monolith Productions and published by GT Interactive and developed using Ken Silverman’s Build engine. The shareware...
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level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry. Game engine can also refer to the...
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exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of...
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usually of the human body Build (game engine), a 1995 first-person shooter engine "Build" (song), a 1987 song by The Housemartins BUILD (Better Utilizing Investments...
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Godot (/ˈɡɒdoʊ/ GOD-oh) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in...
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upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy. The players start in...
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WWII GI (category Build (game engine) games)
released the year prior. WWII GI was the last commercially released game to use the Build engine until the release of Ion Fury in 2019. The player takes control...
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Havok (software) (redirect from Havok (game engine))
Havok. Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines. In 2007, Intel acquired Havok...
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Ion Fury (redirect from Phantom Fury (video game))
modified version of Ken Silverman's Build engine and is the first original commercial game to utilize the engine in 20 years, the previous being World...
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Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D. Mark Adams ported Shadow Warrior...
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PowerSlave (redirect from Powerslave (game))
make a game. At one point, the MS-DOS version was to be released by 3D Realms as one of their games to show off the power of the Build engine. During...
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William Shatner's TekWar (redirect from Tekwar (game))
science-fiction author Ron Goulart. It was designed using the Build engine. The game's narrative takes place using cutscenes at the beginning and end...
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Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current...
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Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike:...
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to fully implement it. The software used code from Ken Silverman's BUILD game engine, and employed client-side prediction to reduce the effect of latency...
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Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters...
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Witchaven II: Blood Vengeance (category Build (game engine) games)
sequel to 1995's Witchaven. Both games use the Build engine. It was Capstone's last proprietary game before they and their parent company Intracorp went...
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id Tech 1, also known as the Doom engine, is the game engine used in the id Software video games Doom and Doom II: Hell on Earth. It is also used in Heretic...
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It was released on GOG.com on March 20, 2020. The game is very similar to Duke Nukem 3D. The game consists of 34 levels divided into four episodes; there...
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Witchaven (category Build (game engine) games)
combat. Its code was based upon an early version of the nascent Build engine. The game received overall mixed reviews, such as praise for its atmosphere...
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game engine developed primarily by Ray Gresko for LucasArts. It is very similar to the Build engine used in Duke Nukem 3D. While not a true 3D engine...
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Redneck Rampage Rides Again (category Build (game engine) games)
Microsoft Windows on June 5, 2017, and for macOS on June 18. The game is supported by the BuildGDX, Rednukem and Raze source ports. Redneck Rampage Rides Again...
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CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial...
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Redneck Deer Huntin' (category Build (game engine) games)
finding the game suitable for fans of hunting simulators, only lamenting the choice of a dated engine such as Build and sprites for imagery. The game sold over...
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Redneck Rampage (category Build (game engine) games)
used on some artwork and also in-game. This is the first and only game in the series not to use the Build game engine. Compilations and demos include:...
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Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995...
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Extreme PaintBrawl (category Build (game engine) games)
two weeks using the Build engine; its soundtrack was composed by musician Todd Duane, who sent his demo tracks to Head Games. The game was followed by Extreme...
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Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing...
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