A human-based computation game or game with a purpose (GWAP) is a human-based computation technique of outsourcing steps within a computational process...
31 KB (3,877 words) - 13:02, 23 April 2025
Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is...
31 KB (3,491 words) - 00:40, 29 September 2024
Human-based evolutionary computation (HBEC) is a set of evolutionary computation techniques that rely on human innovation. Human-based evolutionary computation...
6 KB (813 words) - 12:55, 7 August 2023
Eyewire (category Human-based computation games)
Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal...
12 KB (994 words) - 00:50, 1 November 2023
The ESP game (extrasensory perception game) is a human-based computation game developed to address the problem of creating difficult metadata. The idea...
12 KB (1,712 words) - 22:00, 22 November 2024
clothing, sometimes referred to as "peek-a-boo" Peekaboom, a human-based computation game introduced by Luis von Ahn This disambiguation page lists articles...
2 KB (274 words) - 14:55, 15 April 2025
A computation is any type of arithmetic or non-arithmetic calculation that is well-defined. Common examples of computation are mathematical equation solving...
11 KB (1,215 words) - 14:44, 12 April 2025
[citation needed]. Cirquent calculus Computability logic Game semantics Human-based computation Hypercomputation Interactive programming Membrane computing...
2 KB (195 words) - 18:24, 25 December 2024
Foldit (category Human-based computation games)
session. Citizen science Rosetta@home EteRNA Eyewire Folding@home Human-based computation game Molecular graphics Comparison of software for molecular mechanics...
22 KB (2,071 words) - 02:45, 27 October 2024
of population-based trial and error problem solvers with a metaheuristic or stochastic optimization character. In evolutionary computation, an initial set...
27 KB (2,970 words) - 12:30, 29 April 2025
Computational thinking (CT) refers to the thought processes involved in formulating problems so their solutions can be represented as computational steps...
30 KB (3,217 words) - 12:29, 21 April 2025
Luis von Ahn (category Human-based computation)
are games played by humans that produce useful computation as a side effect. The most famous example is the ESP Game, an online game in which two randomly...
22 KB (2,188 words) - 17:12, 17 March 2025
and the arts (e.g., computational art as part of computational culture). Is the application of computer systems to emulate human-like creative processes...
57 KB (6,892 words) - 17:22, 31 March 2025
computation that held till then. Thus, game theory is a natural way to view the Internet and interactions within it, both human and mechanical. Game theory...
13 KB (1,416 words) - 19:30, 25 August 2024
development of video game bots and tasks in simulated robotics. For example, OpenAI and DeepMind trained agents to play Atari games based on human preferences...
62 KB (8,617 words) - 21:19, 4 May 2025
citizen science project, EyeWire. It is human-based computation game about tracing neurons in the retina. The game was developed by MIT and the Max Planck...
22 KB (2,366 words) - 02:03, 2 May 2025
Metadata Games (category Human-based computation games)
game that encourages players to "name drop" famous faces from the past. Human-based computation game Beja, Marc. "Labeling Library Archives Is a Game...
5 KB (607 words) - 20:00, 16 January 2025
Artificial intelligence in video games (redirect from Game ai)
to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim...
54 KB (7,022 words) - 15:56, 3 May 2025
An agent-based model (ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities...
87 KB (9,193 words) - 03:38, 10 March 2025
described a method to prove by hand that the normal 7-spot game is a loss. Then, the computation results were extended in 2006 by Josh Jordan up to 14 spots...
18 KB (2,459 words) - 03:59, 6 April 2024
verification, algorithmic game theory, machine learning, computational biology, computational economics, computational geometry, and computational number theory and...
42 KB (4,803 words) - 18:20, 30 January 2025
term for the science of rational decision making in humans, animals, and computers. Modern game theory began with the idea of mixed-strategy equilibria...
138 KB (15,399 words) - 04:15, 2 May 2025
computational trust is the generation of trusted authorities or user trust through cryptography. In centralised systems, security is typically based on...
25 KB (3,088 words) - 06:14, 30 December 2024
science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well...
11 KB (1,036 words) - 01:41, 19 October 2024
Natural computing (redirect from Natural computation)
works (brain theory or computational neuroscience), and to design efficient algorithms based on the principles of how the human brain processes information...
44 KB (5,191 words) - 18:39, 6 April 2025
Neuroevolution of augmenting topologies (category Evolutionary computation)
"Automatic Content Generation in the Galactic Arms Race Video Game ". IEEE Transactions on Computational Intelligence and AI in Games, volume 4, number 1, pages...
14 KB (1,544 words) - 04:21, 5 May 2025
Simulation hypothesis (category Limits of computation)
human consciousness, and that one or more levels of simulation within simulations would be feasible given only a modest expenditure of computational resources...
53 KB (6,567 words) - 23:34, 2 May 2025
use partial game trees, which makes computation feasible on modern computers. Various methods exist to solve game trees. If a complete game tree can be...
10 KB (1,288 words) - 12:37, 1 March 2025
2017). "Lessons from an Online Massive Genomics Computer Game". Fifth AAAI Conference on Human Computation and Crowdsourcing. Official Phylo homepage...
8 KB (938 words) - 08:11, 27 August 2024
that human attention and cognition are limited, which explains why consumers will make choices based on their personal preferences. Traditional game theory...
37 KB (4,829 words) - 20:09, 26 January 2025