A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a semi-fictional characterization...
20 KB (2,314 words) - 14:22, 28 May 2025
refer to: Persona (psychology), a Jungian complex Persona (satellite), a class of Russian reconnaissance satellite Persona (user experience), in marketing...
3 KB (379 words) - 12:03, 17 May 2024
User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX...
33 KB (3,694 words) - 01:19, 24 May 2025
the c2.com wiki (the home of extreme programming). Kanban board Persona (user experience) Scenario (computing) Use case Dimitrijević, Sonja; Jovanović,...
32 KB (3,214 words) - 15:52, 9 January 2025
User experience evaluation (UXE) or user experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person...
18 KB (2,458 words) - 10:28, 20 November 2024
data driven approach. Personas are also used in user experience design, known as user personas. Alan Cooper introduced personas in his book, The Inmates...
22 KB (2,561 words) - 08:02, 25 May 2025
personas, scenarios, and essential use cases. During the UCD process, the design team may create a persona, an archetype representing a product user which...
12 KB (1,269 words) - 05:57, 26 May 2025
Avatar (computing) (redirect from Digital persona)
computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums...
55 KB (6,231 words) - 05:30, 23 May 2025
Parasocial interaction (section PSI with other users)
garners interest in a persona, becomes a parasocial relationship after repeated exposure to the media persona causes the media user to develop illusions...
139 KB (16,744 words) - 15:31, 22 May 2025
Online identity (redirect from Internet persona)
online identity, online personality, online persona or internet persona, is a social identity that an Internet user establishes in online communities and websites...
49 KB (6,120 words) - 19:07, 27 April 2025
prototyping: Common practices for interaction specification include user-centered design, persona, activity-oriented design, scenario-based design, and resiliency...
43 KB (4,997 words) - 02:32, 25 May 2025
Empathy map (section Empathy map vs. persona)
empathy map is a widely-used visualization tool within the field of user experience design and human–computer interaction practice. In relation to empathetic...
4 KB (529 words) - 13:37, 28 April 2025
Internet user establishes in online communities and website Persona (user experience) – Personalized fictional characters representing a consumer or user category...
17 KB (1,715 words) - 15:03, 26 May 2025
Golden Bough Hippocampus Innatism Jungian archetypes Konrad Lorenz Persona (user experience) Precognition Schema (psychology) Tabula rasa Unconscious spirit...
57 KB (7,869 words) - 21:44, 26 April 2025
types of users. It is sometimes specified for each persona which types of user interfaces it is comfortable with (due to previous experience or the interface's...
11 KB (1,191 words) - 17:13, 25 May 2025
(such as user input) and responds to it. This article discusses the latter sense. (For more on the other sense, see Persona (user experience).) In 1987...
44 KB (5,651 words) - 14:57, 28 May 2025
User advocacy is a user experience design principle concerned with representing user perspectives in product design. One definition states that user advocacy...
7 KB (966 words) - 22:08, 26 April 2025
SEES is capable of summoning a Persona, a being which is a manifestation of one's psyche. Persona-users summon their Personas by firing a gun-like object...
126 KB (16,929 words) - 04:51, 21 May 2025
Persona 5 is a 2016 role-playing video game developed by P-Studio and published by Atlus. The game is the sixth installment in the Persona series, itself...
180 KB (16,032 words) - 06:00, 26 May 2025
demographic Reader model Target market Product differentiation Persona (user experience) Kotler, Philip; Armstrong, Gary (2005). Marketing: An Introduction...
45 KB (6,243 words) - 11:04, 3 September 2024
constitutes any change a user makes to his or her desktop. User persona is another term used interchangeably with user personality or user personalization. Coming...
3 KB (359 words) - 13:11, 4 August 2023
like-minded Persona users. Together, they are tasked with defeating Shadows and uncovering the mystery of the Dark Hour. A remake of Persona 3 was often...
76 KB (7,673 words) - 12:49, 30 April 2025
Usability (redirect from User-friendliness)
provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability...
59 KB (7,769 words) - 14:49, 23 May 2025
Persona 3 is a 2006 role-playing video game developed by Atlus that is the fourth main installment in the Persona series, which is part of the larger...
123 KB (12,526 words) - 17:50, 20 May 2025
Interaction design (section Personas)
creating usable systems. Personas are archetypes that describe the various goals and observed behaviour patterns among users. A persona encapsulates critical...
22 KB (2,213 words) - 22:52, 22 April 2025
solutions meet their needs. This field of research aims at improving the user experience (UX) of products, services, or processes by incorporating experimental...
28 KB (2,717 words) - 13:45, 24 May 2025
identity Online participation Online reputation management (ORM) Persona (user experience) Personal branding Personalized marketing Reputation capital Reputation...
12 KB (1,540 words) - 15:39, 23 August 2024
Social profiling (redirect from Profiling of social media users)
identity management Online presence management Online reputation Persona (user experience) Personal information Personal identity Real-name system Reputation...
27 KB (3,455 words) - 01:57, 20 May 2025
experience as this is where the most human interaction takes place. Consumer behavior Customer satisfaction Experience economy Experience model User experience...
51 KB (6,309 words) - 19:02, 23 May 2025
practice was the use of personas as design tools. Cooper preached his vision in two books. His ideas helped to drive the user experience movement and define...
20 KB (2,270 words) - 04:33, 8 December 2024