• The Quake II engine (part of id Tech 2) is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. It is the successor...
    21 KB (1,655 words) - 12:56, 17 May 2025
  • Thumbnail for Quake engine
    release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary...
    23 KB (1,715 words) - 12:55, 17 May 2025
  • Quake II is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake series, following...
    59 KB (6,208 words) - 05:27, 27 April 2025
  • Thumbnail for Quake (series)
    games. Quake engine - the game engine developed for the original Quake that would become the basis for engines in later entries in the series QuakeWorld...
    17 KB (1,142 words) - 10:45, 18 May 2025
  • new engine. Because the Quake II engine was not finished, 3D Realms began development with the Quake engine, planning to incorporate the Quake II features...
    63 KB (6,173 words) - 20:59, 16 May 2025
  • Id Tech 4 (redirect from Quake 4 engine)
    game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also...
    28 KB (2,549 words) - 14:17, 6 May 2025
  • Id Tech 3 (redirect from Quake 3 engine)
    Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently...
    26 KB (2,092 words) - 05:05, 4 May 2025
  • Thumbnail for Id Tech
    Id Tech (category Game engines for Linux)
    to by the names of the games the engines had been developed for (i.e., Doom and Quake engines). The id Tech engines up through 4.5 have been released...
    21 KB (1,805 words) - 12:57, 17 May 2025
  • Activision since they own Raven Software and its IPs. Using a modified Quake II engine, the game features a mix of a third-person camera with a first-person...
    15 KB (1,427 words) - 23:53, 1 May 2025
  • Nine Inch Nails, 1996 Quake II engine, the 1997 second iteration of the game engine, first used in Quake II WQKE, The Quake, an FM radio station in Plattsburgh...
    2 KB (215 words) - 15:00, 26 February 2024
  • triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization...
    10 KB (1,137 words) - 21:15, 28 April 2025
  • Also, it mixes game engines with rendering engines as well as API bindings without any distinctions. Physics engine Game engine recreation List of open-source...
    61 KB (298 words) - 08:45, 7 May 2025
  • fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised...
    40 KB (3,555 words) - 10:41, 18 May 2025
  • Daikatana (category Quake II engine games)
    Quake (1996). Announced in 1997 as Romero's first game after leaving id Software, it underwent a troubled development that saw a change in its engine...
    59 KB (5,410 words) - 23:27, 1 May 2025
  • first Quake game, Quake II, Quake III Arena, and Quake 4 were published, with Quake 4 being developed by Raven Software using the Doom 3 engine.[citation...
    101 KB (11,674 words) - 10:36, 18 May 2025
  • Id Software (section Quake)
    Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used...
    87 KB (8,763 words) - 07:40, 11 May 2025
  • originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine with some code from the Quake II engine. Carmack commented...
    33 KB (2,830 words) - 17:11, 13 May 2025
  • Thumbnail for Alien Arena
    Alien Arena (category Quake II engine games)
    on the Windows operating system. The game is powered by the Quake II-based CRX game engine, which has been rewritten to include support for such features...
    7 KB (758 words) - 13:43, 10 November 2024
  • Thumbnail for Godot (game engine)
    Godot (/ˈɡɒdoʊ/ GOD-oh) is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in...
    57 KB (4,663 words) - 06:29, 13 May 2025
  • the latter of which was originally based on the Quake II engine. Unlike id Software, whose engine business only offered the source code, Epic provided...
    25 KB (2,033 words) - 01:07, 2 May 2025
  • behind schedule, the decision was made to port the entire game to the Quake II engine, six months into development. Daikatana was ultimately released three...
    27 KB (2,500 words) - 23:59, 1 May 2025
  • Soldier of Fortune (video game) (category Quake II engine games)
    which was built with the Quake II engine, is notable for its realistic depictions of violence, made possible by the GHOUL engine, including the dismemberment...
    36 KB (3,056 words) - 02:49, 29 April 2025
  • Sonic Mayhem's Quake III Arena: Noize. Like its predecessors, Quake and Quake II, Quake III Arena can be heavily modified, allowing the engine to be used...
    69 KB (6,337 words) - 10:37, 10 March 2025
  • series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four...
    16 KB (1,603 words) - 17:46, 8 April 2025
  • Sierra Creative Interpreter (category Video game engines)
    (SCI) was a game engine developed by Sierra On-Line in the late 1980s as a successor to the earlier AGI (Adventure Game Interpreter) engine. SCI first appeared...
    11 KB (809 words) - 03:37, 17 May 2025
  • Thumbnail for GoldSrc
    GoldSrc (redirect from GoldSrc engine)
    Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made...
    19 KB (1,434 words) - 14:45, 12 May 2025
  • Thumbnail for Unreal Engine
    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal....
    52 KB (4,090 words) - 13:51, 10 May 2025
  • developed the game using GoldSrc, a heavily modified version of the Quake engine, licensed from id Software. The science fiction novelist Marc Laidlaw...
    84 KB (7,756 words) - 20:35, 8 May 2025
  • when the game was delayed again to switch from the original Quake engine to Quake II engine in November 1997, and the game was rescheduled for release...
    42 KB (4,295 words) - 00:13, 2 May 2025
  • Thumbnail for Thirty Flights of Loving
    Thirty Flights of Loving (category Quake II engine games)
    predecessor. The game employs a modified version of id Software's 1997-era Quake II engine and incorporates music composed by Idle Thumbs member Chris Remo. It...
    23 KB (2,289 words) - 08:57, 25 March 2025