• Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command...
    3 KB (346 words) - 01:54, 4 December 2024
  • Thumbnail for Rendering (computer graphics)
    animation List of 3D graphics libraries List of 3D rendering software List of computer graphics and descriptive geometry topics List of rendering APIs Non-photorealistic...
    148 KB (14,343 words) - 14:34, 13 July 2025
  • Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space...
    110 KB (10,176 words) - 06:59, 5 August 2025
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    games of that time helped the sales of graphics cards, and more games started using hardware APIs like DirectX and OpenGL. Though software rendering fell...
    11 KB (1,325 words) - 14:24, 11 July 2025
  • specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have...
    4 KB (362 words) - 03:18, 25 May 2025
  • Immediate mode is an API design pattern in computer graphics libraries, in which the client calls directly cause rendering of graphics objects to the display...
    7 KB (656 words) - 14:00, 5 July 2025
  • Thumbnail for OpenGL
    OpenGL (category 3D graphics APIs)
    cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing...
    61 KB (6,061 words) - 05:51, 6 August 2025
  • blending, and rendering. The VA-API specification was originally designed by Intel for its GMA (Graphics Media Accelerator) series of GPU hardware with...
    14 KB (1,255 words) - 22:11, 18 July 2025
  • Thumbnail for Metal (API)
    as of June 2017. macOS games using Metal for rendering are listed below. Direct3D – DirectX 12 introduces low-level APIs. Mantle – low-level API by AMD...
    26 KB (1,556 words) - 22:27, 5 August 2025
  • OpenAL (category Linux APIs)
    programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately...
    21 KB (2,051 words) - 23:51, 21 July 2025
  • Vulkan (redirect from Vulkan API)
    older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the application than the older APIs, that more closely resembles...
    62 KB (5,251 words) - 22:03, 16 July 2025
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    Honey bee (redirect from Apis (genus))
    species except Apis mellifera are native to that region. Notably, living representatives of the earliest lineages to diverge (Apis florea and Apis andreniformis)...
    106 KB (12,181 words) - 16:44, 4 August 2025
  • proprietary API, and was later open sourced by 3dfx. It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data...
    6 KB (407 words) - 12:28, 28 August 2024
  • Thumbnail for Mesa (computer graphics)
    Mesa (computer graphics) (category Rendering APIs available on Linux)
    crowdfunding. Mesa is known as housing implementations of graphic APIs. Historically the main API that Mesa has implemented is OpenGL, along with other...
    92 KB (9,301 words) - 18:18, 9 July 2025
  • the <canvas> element offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES. Canvas was initially introduced...
    14 KB (1,496 words) - 17:22, 10 June 2025
  • and placement. The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions...
    60 KB (298 words) - 13:23, 29 July 2025
  • between the traditional GL API and other high-performance low-level rendering APIs. Back-face culling Culling (discarding) of polygons that are facing backwards...
    62 KB (6,477 words) - 05:36, 6 August 2025
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    Shader (category All Wikipedia articles in need of updating)
    stages in animation or lighting algorithms (e.g. tiled forward rendering). Some rendering APIs allow compute shaders to easily share data resources with the...
    18 KB (1,858 words) - 05:57, 6 August 2025
  • is an API between OpenGL and the windowing system interface of Windows. WGL is analogous to EGL, which is an interface between rendering APIs such as...
    1 KB (112 words) - 02:36, 15 September 2020
  • Thumbnail for Nvidia RTX
    common asset formats, rasterization (CUDA) support, and simulation APIs. The components of RTX are: AI-accelerated features (NGX) Asset formats (USD and MDL)...
    12 KB (1,196 words) - 05:50, 6 August 2025
  • and the rendering engine executes them immediately. When using this method, the developer must write code that specifically tells the rendering engine...
    7 KB (635 words) - 23:07, 29 January 2025
  • Thumbnail for Linux kernel interfaces
    kernel–user space APIs of other systems implementing the POSIX API also provide additional features not defined in POSIX. The Linux API, by choice, has...
    15 KB (1,648 words) - 17:36, 2 August 2025
  • OpenGL ES (category 3D graphics APIs)
    (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics...
    49 KB (3,448 words) - 05:51, 6 August 2025
  • Thumbnail for Mantle (API)
    Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle...
    25 KB (2,272 words) - 05:46, 6 August 2025
  • interface with multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded...
    3 KB (385 words) - 16:00, 20 December 2024
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    included new APIs, features, and behavior changes. A second SDK, expected in late 2025, is focused solely on delivering additional APIs and features without...
    16 KB (1,685 words) - 15:01, 5 August 2025
  • of APIs that removed these features to make it easier to implement on common hardware. The best known of these is MiniGL, which is not a separate API...
    9 KB (1,241 words) - 11:17, 29 January 2024
  • Apple Type Services for Unicode Imaging (category Text rendering libraries)
    The Apple Type Services for Unicode Imaging (ATSUI) is the set of services for rendering Unicode-encoded text introduced in Mac OS 8.5 and carried forward...
    3 KB (201 words) - 01:52, 10 June 2025
  • of API design in graphics libraries, in which the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives)...
    6 KB (475 words) - 08:03, 25 July 2023
  • Thumbnail for Allegro (software library)
    abstracting their application programming interfaces (APIs) into one portable interface. It can run also on top of Simple DirectMedia Layer which is used to run...
    7 KB (560 words) - 18:14, 7 July 2025