• Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on...
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    Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
    51 KB (5,466 words) - 21:58, 9 June 2024
  • of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned...
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  • Maniac Mansion (category ScummVM-supported games)
    a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac...
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  • release of the film of the same name. It was the third game to use the SCUMM engine. Last Crusade expanded on Lucasfilm Games' traditional adventure...
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    LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series...
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  • and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with...
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  • The Curse of Monkey Island (category SCUMM games)
    Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game...
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  • as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most...
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    LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert...
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    pirate-themed amusement park the entire time. LucasArts adventure games SCUMM ScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer...
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  • Sam & Max Hit the Road (category SCUMM games)
    designers on the project. Sam & Max Hit the Road is the ninth game to use the SCUMM adventure game engine, and also integrated the iMUSE audio system developed...
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  • graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew...
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  • Loom (video game) (category SCUMM games)
    Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface...
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  • Flight of the Amazon Queen (category ScummVM-supported games)
    Amiga and MS-DOS. The game was re-released as freeware in 2004 for use with ScummVM. In January 2022, a sequel was announced, titled Return of the Amazon...
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  • Full Throttle (1995 video game) (category ScummVM-supported games)
    adventure game overall and the tenth to use the company's in-house game engine, SCUMM. It featured full-motion video and action sequences, using LucasArts' INSANE...
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    became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games; Purcell created...
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  • patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration...
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  • "Mortevielle". ScummVM :: Wiki. Retrieved 3 December 2023. "Future Wars – Hardcore Gaming 101". Retrieved 3 December 2023. "Kult". ScummVM :: Wiki. Retrieved...
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  • The Dig (video game) (category ScummVM-supported games)
    for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice...
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    features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and...
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  • Riven (category ScummVM-supported games)
    Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published...
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  • Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine...
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    Hexen, Hexen II, and Heretic as well as versions of emulators such as UAE, ScummVM, and LJZ/LJP, a multi-system emulator. There have also been attempts to...
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  • Monkey Island 2: LeChuck's Revenge (category SCUMM games)
    in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate...
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  • The Secret of Monkey Island (category ScummVM-supported games)
    park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface...
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    340–348. doi:10.1093/llc/fqu037. ISSN 0268-1145. Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Archived from the original on 2016-03-03. Retrieved...
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    "Disneyland's Pirates of the Caribbean reopens with new scenes". June 9, 2018. Scumm Bar (March 7, 2003). "Monkey Island – The Revelation". Retrieved October...
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  • limitations Inform – A computer language that can produce Z-machine programs SCUMM – Script Creation Utility for Maniac Mansion by LucasArts, a graphical system...
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  • I Have No Mouth, and I Must Scream (video game) (category ScummVM-supported games)
    I Have No Mouth, and I Must Scream is a 1995 point-and-click adventure horror game developed by Cyberdreams and The Dreamers Guild, co-designed by Harlan...
    40 KB (4,870 words) - 21:47, 17 June 2024