A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
15 KB (1,566 words) - 03:31, 8 June 2025
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
15 KB (1,372 words) - 22:58, 20 January 2025
WebGPU Shading Language (WGSL) is a high-level shading language with a syntax inspired by Rust. It was initially developed by the W3C GPU for the Web Community...
5 KB (468 words) - 05:53, 17 June 2025
Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered...
9 KB (854 words) - 06:47, 28 May 2025
Renderman Shading Language (abbreviated RSL) is a component of the RenderMan Interface Specification, and is used to define shaders. The language syntax...
3 KB (290 words) - 05:40, 26 August 2024
Metal (API) (redirect from Metal Shading Language)
programming languages. Full-blown GPU execution is controlled via the Metal Shading Language. According to Apple promotional materials: "MSL [Metal Shading Language]...
24 KB (1,391 words) - 12:41, 14 June 2025
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to...
14 KB (914 words) - 00:00, 22 March 2025
Graphics Assembly Language (AGAL) ARB assembly language (ARB assembly) OpenGL Shading Language (GLSL or glslang) High-Level Shading Language (HLSL) or DirectX...
90 KB (6,698 words) - 14:47, 15 June 2025
Blender (software) (category CS1 Japanese-language sources (ja))
rendering through both the CPU and the GPU. Cycles supports the Open Shading Language since Blender 2.65. Cycles Hybrid Rendering is possible in Version...
115 KB (9,060 words) - 00:38, 14 June 2025
Blinn–Phong reflection model (redirect from Blinn shading)
the OpenGL Shading Language consists of two code files, or shaders. The first one is a so-called vertex shader and implements Phong shading, which is used...
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Shader (redirect from Pixel shading)
graphics processing unit (GPU), though this is not a strict requirement. Shading languages are used to program the GPU's rendering pipeline, which has mostly...
23 KB (2,547 words) - 21:34, 5 June 2025
domain-specific languages include: Game Description Language OpenGL Shading Language Gradle ActionScript Some of the advantages: Domain-specific languages allow...
32 KB (3,812 words) - 11:12, 31 May 2025
Schools Instruction Language) Céu Ceylon CFEngine Cg (High-Level Shader/Shading Language [HLSL]) Ch Chapel (Cascade High Productivity Language) Charm CHILL CHIP-8...
28 KB (1,331 words) - 15:00, 10 June 2025
general-purpose GPU computations. WebGPU uses its own shading language called WebGPU Shading Language (WGSL) that was designed to be trivially translatable...
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OpenGL (redirect from Open Graphics Language)
to Learning OpenGL, Version 4.5 with SPIR-V The Orange Book OpenGL Shading Language, 3rd edition. ISBN 0-321-63763-1 A tutorial and reference book for...
60 KB (6,045 words) - 00:53, 22 May 2025
particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL.[unreliable source...
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for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming...
23 KB (1,938 words) - 17:03, 23 September 2024
them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications protocol...
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Physically based rendering (redirect from Physically-based shading)
often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations...
10 KB (1,079 words) - 16:08, 22 April 2025
ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review...
9 KB (1,057 words) - 22:45, 1 March 2024
met it after about two years. Additionally RenderMan supports Open Shading Language to define textural patterns. When Pixar started development, Steve...
10 KB (845 words) - 22:39, 1 June 2025
Studio 2015 Update 3 uses SSA SPIR-V, the shading language standard for the Vulkan graphics API and kernel language for OpenCL compute API, is an SSA representation...
32 KB (3,970 words) - 13:38, 6 June 2025
JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed...
28 KB (2,665 words) - 11:00, 11 June 2025
Wiktionary, the free dictionary. OSL may refer to: Open Shading Language, a shading language Open Software License, an open-source software license Optically...
1 KB (227 words) - 02:51, 4 June 2025
Permitted Conventions for the English Bridge Union A book about OpenGL Shading Language The Orange Book, volume 2 (1970) of the British series Carols for Choirs...
1 KB (217 words) - 10:54, 24 October 2024
convolution. Here a concrete convolution implementation done with the GLSL shading language : // author : csblo // Work made just by consulting : // https://en...
14 KB (1,718 words) - 04:21, 20 May 2025
Standard Portable Intermediate Representation (category Shading languages)
the Vulkan API to use any shading language, including GLSL and HLSL. SPIR-V can be decompiled into several shading languages (GLSL, GLSL ES, MSL, HLSL)...
15 KB (1,415 words) - 18:28, 11 February 2025
designer sought to adopt, and this was even preserved in the OpenGL Shading Language that was later added (although this also makes it possible to access...
20 KB (2,316 words) - 15:27, 30 March 2025
Linear interpolation (category Articles containing Chinese-language text)
piecewise linear functions (see second figure below). Many libraries and shading languages have a "lerp" helper-function (in GLSL known instead as mix), returning...
10 KB (1,550 words) - 01:51, 19 April 2025
Open Source Code/GLX at the Wayback Machine (archived 2009-06-08) Current OpenGL API, OpenGL Shading Language and GLX Specifications and Reference Pages...
9 KB (884 words) - 12:21, 16 May 2024