• Thumbnail for Virtual camera system
    video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in...
    22 KB (2,391 words) - 07:09, 20 April 2025
  • Thumbnail for Viewing frustum
    appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically obtained by taking a geometrical...
    5 KB (503 words) - 21:55, 27 April 2025
  • used for the cutscenes, and it was the first video game to use a virtual camera system. Several staff members from the original Resident Evil worked on...
    75 KB (7,238 words) - 00:40, 2 May 2025
  • Thumbnail for Virtual cinematography
    real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of...
    17 KB (1,835 words) - 10:33, 17 January 2025
  • control system, for managing versions of software, etc. virtual camera system, interactive cameras based on artificial intelligence Virtual Cluster Switching...
    1 KB (207 words) - 04:59, 3 March 2025
  • animation, Disney introduced new reflectance functions and a real-time virtual camera system. The team researched candy factories and food photography to inspire...
    83 KB (6,957 words) - 13:41, 15 May 2025
  • capabilities. Some games like the Tex Murphy series combined FMV cutscenes with a virtual world to explore. Video game consoles too saw incredible gains in presentation...
    23 KB (3,051 words) - 15:29, 13 May 2025
  • Super Mario 64 (category Virtual Console games for Wii)
    design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at...
    139 KB (11,907 words) - 03:45, 13 May 2025
  • Thumbnail for Text-based game
    Multi-User Dimension and Multi-User Domain), is a multi-user real-time online virtual world. Most MUDs are represented entirely in text, but graphical MUDs are...
    14 KB (1,621 words) - 14:16, 17 March 2025
  • live action, a unique camera referred to as a "simulcam" was used, a merger of the 3D fusion camera and the virtual camera systems. While filming live action...
    231 KB (21,193 words) - 05:38, 13 May 2025
  • Thumbnail for Imaging
    Imaging (redirect from Imaging system)
    materials and methods include: Computer graphics Virtual camera system used in computer and video games and virtual cinematography Microfilm and Micrographics...
    9 KB (987 words) - 01:52, 13 February 2025
  • Thumbnail for Augmented reality
    CMOS camera sensors are widely used for camera-based tracking in AR technology. Augmented reality systems must realistically integrate virtual imagery...
    154 KB (16,935 words) - 15:43, 9 May 2025
  • achieved on a virtual set.[citation needed] To render parallax depth cues correctly from the viewpoint of a moving camera, the system requires the use...
    34 KB (2,986 words) - 05:37, 5 May 2025
  • establish their preferred shot direction for the scenes using a virtual camera system. The previsualization was then used as the basis for the final animation...
    109 KB (10,138 words) - 10:54, 6 May 2025
  • Thumbnail for Cable-suspended camera system
    cable-suspended camera system is a system of cables above or along an area to be filmed or videoed, over or along which an attached camera head travels to...
    8 KB (872 words) - 07:01, 11 January 2024
  • phrases "panoramic tour" and "virtual tour" have mostly been associated with virtual tours created using still cameras. Such virtual tours are made up of a number...
    12 KB (1,607 words) - 01:43, 29 April 2025
  • a 2015 stealth video game Third-person perspective, a style of virtual camera system for 3D games Trans-Pacific Partnership, a defunct proposed trade...
    3 KB (351 words) - 13:36, 7 February 2025
  • used the technologies developed for the game to create a virtual set and virtual camera system that was used by James Cameron for the movie The Abyss....
    5 KB (588 words) - 23:48, 20 February 2025
  • develop a new virtual camera system that allowed him to film scenes in a virtual reality environment as if he was filming with physical cameras. For The Lion...
    156 KB (12,822 words) - 22:07, 6 May 2025
  • Thumbnail for Voxel
    and analysis of medical and scientific data (e.g. geographic information systems (GIS)). They are also commonly used in video games, both as a technological...
    26 KB (3,018 words) - 16:25, 12 May 2025
  • pseudo-medieval high fantasy world, presented in 3D with a third-person virtual camera system under the control of the player, in which the player characters...
    59 KB (6,048 words) - 16:56, 5 April 2025
  • Thumbnail for Virtual retinal display
    A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display...
    7 KB (825 words) - 04:23, 1 April 2025
  • game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The...
    27 KB (2,787 words) - 16:19, 11 March 2025
  • augmented reality (or virtual reality) display prototype. According to Ivan Sutherland, this was merely a joke name for the mechanical system that supported...
    8 KB (841 words) - 06:49, 19 April 2025
  • Thumbnail for Parallax scrolling
    direction. Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield—the layer containing...
    18 KB (1,850 words) - 23:13, 6 December 2024
  • dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane...
    36 KB (4,547 words) - 15:39, 28 March 2025
  • indie gaming scene. A well-executed isometric system should never have the player thinking about the camera. You should be able to quickly and intuitively...
    30 KB (3,292 words) - 23:59, 1 May 2025
  • Sonic Team sought to "aggressively" address problems with the virtual camera system from earlier Sonic games, about which they had received many complaints...
    75 KB (6,686 words) - 21:43, 14 May 2025
  • Thumbnail for Skybox (video games)
    design Graphics engine First-person shooter engine Tile engine Virtual camera system Voxel Lists List of four-dimensional games List of FMV-based games...
    6 KB (871 words) - 04:16, 9 May 2025
  • player control over the camera. There are three primary types of third-person camera systems: "fixed camera systems" in which the camera positions are set during...
    22 KB (2,645 words) - 13:46, 2 December 2024