• Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the...
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  • Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance...
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  • mechanics Game of chance House rule – Unofficial modifications to official rules of a game. Simultaneous action selection Dynamic game difficulty balancing Gold...
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  • the rubberband effect in dynamic game difficulty balancing is where AI characters falling behind may get a boost by the game while those ahead may be...
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  • classic aircraft Dynamic difficulty adjustment or dynamic game difficulty balancing, a method of automatically adjusting video game difficulty based on player...
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  • haircut; particularly popular during the 1950s Dynamic game difficulty balancing, also known as difficulty adjustment or DA, an algorithm in video games...
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  • tailor the game appropriately. This can include dynamic game difficulty balancing, which consists in adjusting the difficulty in a video game in real-time...
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  • Ludeme Chess clock Kingmaker scenario Pie rule Gamification Dynamic game difficulty balancing Sylvester, Tynan (2013). Designing Games: A Guide to Engineering...
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  • and related genres. Depending on game design, it may involve any combination of: Dynamic game difficulty balancing, automatically changing parameters...
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  • role-playing game. 2.  In shooter games, a rocket-propelled grenade. RTS rubber banding 1.  A game mechanic resulting from dynamic game difficulty balancing that...
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  • support. It offers dynamic memory allocation primitives designed to make it well-suited to running in constant memory on a video game console. GOAL has...
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  • Super Mario Galaxy 2 (category Articles using Infobox video game using locally defined parameters)
    unlocked. The game contains forty-nine galaxies allotted among seven different regions in the universe (called "worlds"), with the general difficulty progressively...
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  • Super Mario Bros. Wonder (category Articles using Infobox video game using locally defined parameters)
    the final game. Additionally, to balance the gameplay between younger and experienced players, Wonder was designed to have a sliding difficulty scale, with...
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    Armor class is a mechanic that can be used as part of health and combat game balancing. AC "is roughly equivalent to defensive dodging in war games". The health...
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  • (October 19, 2018). "Spider-Man PS4 Gets New Game Plus And Ultimate Difficulty; Here Are The Full Patch Notes". GameSpot. Archived from the original on January...
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  • used storyboards to sketch out the rest of the game's plot, balancing the overall pacing of the game. One ending captured on these storyboards, but abandoned...
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  • PlayStation 3 game. Although the Souls series is notorious for its difficulty, Bluepoint stated that the remake would not introduce different difficulty levels...
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  • engage in combat. This mechanic can also be used to increase difficulty over the course of the game, with missions that end immediately when the alarm phase...
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  • Castlevania Chronicles (category Articles using Infobox video game using locally defined parameters)
    increasing difficulty levels before reaching its maximum difficulty cap. Castlevania Chronicles includes an Arrange Mode that adjusts the game balance for a...
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  • one axis (in two opposite directions). When balancing or riding on a sphere-and-ring board, the difficulty and ride speed, which is how fast the rider...
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    between closeness and distance. Two people having this imbalance often have difficulty resolving it by themselves. To stabilize the relationship, the couple...
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  • achieve instead of featuring traditional difficulty levels was an "elegant-ass approach to game difficulty". Nintendo Life's only complaint was that...
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  • compelling battle and exploration experiences. Writing for GameSpot, Kallie Plagge praised the dynamic exploration aspect and streamlined gameplay. Just Lunning...
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  • Uncharted 4: A Thief's End (category Articles using Infobox video game using locally defined parameters)
    Naughty Dog's first game developed specifically for the PlayStation 4; the team took advantage of the hardware to process larger dynamic environments. A Thief's...
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  • Call of Duty: Modern Warfare III is a 2023 first-person shooter game developed by Sledgehammer Games and published by Activision. It is the twentieth installment...
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  • Walker of Rock Paper Shotgun said the difficulty sometimes felt artificial. Despite his criticism of the game's difficulty, Watters praised Plants vs. Zombies's...
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  • time (except for during combat), and the game includes a checkpoint save system. The game has four difficulty levels which modify the effectiveness of...
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  • and objects. In the dynamic cover system, the player can crouch behind obstacles to gain a tactical advantage during combat. The game features periods without...
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  • the game's graphics, presentation, audio, difficulty level and title character, but criticized its linearity and lack of innovation as a platform game. The...
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  • Markus (1 July 1998). "Game-theoretic model to examine the two tradeoffs in the acquisition of information for a careful balancing act". INSEAD. Archived...
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