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    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments...
    52 KB (6,249 words) - 17:20, 23 May 2025
  • Thumbnail for Gamification
    Gamification is the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles...
    102 KB (9,862 words) - 16:26, 9 June 2025
  • Educational toy Educational website Edutainment Games and learning Gamification of learning Genomics Digital Lab Global Challenge Award Mouse Practice...
    23 KB (2,569 words) - 00:44, 27 May 2025
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    Deep learning is a subset of machine learning that focuses on utilizing multilayered neural networks to perform tasks such as classification, regression...
    180 KB (17,775 words) - 21:04, 10 June 2025
  • Night Zookeeper at-home learning program uses gamification of learning to encourage children. Gamification of learning consists of adding value to a game...
    13 KB (1,208 words) - 14:58, 24 May 2025
  • Duolingo (category Proprietary language learning software)
    It also offers courses on music, math, and chess. The learning method incorporates gamification to motivate users with points, rewards and interactive...
    96 KB (7,865 words) - 18:16, 14 June 2025
  • in use for hundreds of years, the idea of digital badges is a relatively recent development drawn from research into gamification.[citation needed] As...
    33 KB (3,596 words) - 23:48, 20 March 2025
  • "skilz" points to assist in training new analysts as a form of gamification of learning. Unlockable (video games) New Game Plus Hamari, Juho; Eranti...
    17 KB (1,858 words) - 16:24, 5 April 2025
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    Experimental Games: Critique, Play, and Design in the Age of Gamification. University of Chicago Press. p. 199. ISBN 978-0226630038. Fjællingsdal, Kristoffer...
    21 KB (2,366 words) - 11:21, 25 May 2025
  • Growth Engineering (category Gamification)
    LMS provider by e-Learning 24/7, and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7. Growth Engineering...
    5 KB (499 words) - 08:46, 18 January 2022
  • leverage the powerful qualities of video games in non-game contexts can maximize learning. Known as the gamification of learning, using game elements in non-game...
    40 KB (4,676 words) - 06:36, 25 May 2025
  • video game Edutainment Games and learning Game with a purpose Games for Change Gamification Gamification of learning Global warming game Innovation game...
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  • learning Differentiated learning Individualized learning Personalized learning Gamification Understanding by Design (UBD) Digital learning has many beneficial...
    11 KB (1,190 words) - 21:29, 25 May 2025
  • ISBN 978-1-909507-69-2. Management Association, Information Resources (31 March 2015). Gamification: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies...
    9 KB (971 words) - 16:39, 31 March 2025
  • According to Lampropoulos et al.'s (2022) comprehensive evaluation of 670 studies, gamification components added to AR technology significantly boost student...
    40 KB (5,348 words) - 15:33, 23 May 2025
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    their task completion system there are elements of gamification and gamification of learning. Some of the courses that have been or are currently being...
    11 KB (1,172 words) - 17:28, 12 May 2025
  • of a project to promote the "gamification of learning". Portal developers Joshua Weier and Yasser Malaika led a team within Valve to explore ways of using...
    200 KB (17,063 words) - 18:13, 16 June 2025
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    Education (redirect from Formal learning)
    October 2023. Oliveira, Wilk; Bittencourt, Ig Ibert (2019). Tailored Gamification to Educational Technologies. Springer Nature Singapore. ISBN 978-981-329-812-5...
    222 KB (21,041 words) - 17:56, 1 June 2025
  • version of the Steam client for schools. It was part of Valve's initiative to support gamification of learning. It was released alongside free versions of Portal...
    293 KB (25,962 words) - 18:57, 14 June 2025
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    memorizing Bible verses. It utilizes gamification, flashcards and spaced repetition algorithms to optimize learning and retention. The application is available...
    5 KB (350 words) - 11:18, 20 December 2024
  • Thumbnail for Yu-kai Chou
    Yu-kai Chou (category Gamification)
    designer. He is one of the earliest pioneers in the industry of gamification. He has been a regular keynote speaker lecturer on Gamification at organizations...
    12 KB (1,129 words) - 03:59, 26 February 2025
  • Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting...
    21 KB (2,220 words) - 05:39, 28 September 2024
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    known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience...
    19 KB (2,162 words) - 20:07, 10 June 2025
  • educational website that teaches the basics of finances. Launched in 2005, it uses gamification to teach concepts of the stock market, investing, and general...
    7 KB (471 words) - 18:46, 10 February 2023
  • Barbara Lockee (category Year of birth missing (living people))
    Lockee, Barbara; Burton, John (2018), "What is Gamification in Learning and Education?", Gamification in Learning and Education, Cham: Springer International...
    6 KB (623 words) - 21:40, 26 May 2025
  • Educational game Educational video game Entertainment in education Gamification of learning Serious game Video games in education Shaffer, D., Squire, K.,...
    23 KB (3,015 words) - 15:52, 6 February 2025
  • definition describes learning design as “the description of the teaching-learning process that takes place in a unit of learning (e.g., a course, a lesson...
    40 KB (4,092 words) - 20:56, 18 May 2025
  • keep the user entertained while improving their typing skills. Gamification is the use of game design elements in nongame contexts and has been shown to...
    22 KB (2,639 words) - 10:39, 12 June 2025
  • Anders Gronstedt (category University of Wisconsin–Madison School of Journalism & Mass Communication alumni)
    Handbook of Strategic Public Relations and Integrated Marketing Communications, Second Edition, and one chapter in Karl Kapp's The Gamification of Learning and...
    8 KB (647 words) - 12:25, 8 June 2025
  • An Coppens (category University of Antwerp alumni)
    Belgian consultant working in gamification, and the author of Leading the boss in the mirror. An Coppens is the eldest child born of Marcel Coppens and Jenny...
    18 KB (1,398 words) - 12:15, 25 May 2025