• Thumbnail for Human–computer interaction
    Humancomputer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the...
    50 KB (5,763 words) - 17:43, 13 June 2025
  • overview of and topical guide to humancomputer interaction: HumanComputer Interaction (HCI) – the intersection of computer science and behavioral sciences...
    15 KB (1,463 words) - 19:03, 15 May 2025
  • Thumbnail for 3D human–computer interaction
    3D humancomputer interaction is a form of humancomputer interaction where users are able to move and perform interaction in 3D space. Both the user...
    39 KB (5,124 words) - 04:53, 29 April 2025
  • context of humancomputer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such...
    8 KB (882 words) - 20:16, 29 March 2025
  • needed] Because of this misleading and counter-intuitive definition, modern computer literature tends to prefer use of "agnostic" over "transparent". The term...
    6 KB (794 words) - 19:17, 7 March 2025
  • The HumanComputer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh...
    9 KB (947 words) - 00:24, 13 April 2025
  • interaction is a multidisciplinary field with contributions from humancomputer interaction, artificial intelligence, robotics, natural language processing...
    56 KB (6,460 words) - 03:47, 13 June 2025
  • emerged from, and was heavily influenced by, the discipline of Humancomputer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary...
    17 KB (1,971 words) - 01:05, 20 August 2024
  • methods, Human-Computer Interaction vol.13 no.3, 203–61. Gray, W.D. & Salzman, M.C. (1998) Repairing Damaged Merchandise: A rejoinder. Human-Computer Interaction...
    13 KB (1,752 words) - 11:51, 7 June 2024
  • In humancomputer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors...
    27 KB (2,803 words) - 11:35, 6 June 2025
  • Thumbnail for Ben Shneiderman
    Ben Shneiderman (category Humancomputer interaction)
    University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of humancomputer interaction, developing new ideas...
    30 KB (3,151 words) - 20:37, 21 January 2025
  • most informal methods of usability inspection in the field of humancomputer interaction. There are many sets of usability design heuristics; they are...
    22 KB (2,745 words) - 20:24, 6 June 2025
  • LMA is used in Human-Computer Interaction as a means of extracting useful features from a human's movement to be understood by a computer, as well as generating...
    16 KB (2,060 words) - 17:55, 27 September 2024
  • science or engineering field. Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture...
    22 KB (2,213 words) - 22:52, 22 April 2025
  • Thumbnail for User interface
    of humancomputer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is...
    43 KB (4,997 words) - 02:32, 25 May 2025
  • tongue, these accidental human errors also commonly occur in the realm of human-computer interaction. In the context of interaction design, slips refer to...
    14 KB (1,669 words) - 13:29, 5 June 2025
  • Thumbnail for WIMP (computing)
    In humancomputer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface...
    13 KB (1,450 words) - 02:47, 18 May 2025
  • Intelligence TC 13: Human-Computer Interaction TC 14: Entertainment Computing The current IFIP TC1, which focuses on Foundations of Computer Science, was established...
    36 KB (4,167 words) - 06:40, 28 April 2025
  • exoskeleton[citation needed]. Human machine system engineering is different from the more general and well known fields like humancomputer interaction and sociotechnical...
    5 KB (618 words) - 12:26, 28 August 2024
  • Thumbnail for Ana-Paula Correia
    Human Ecology at The Ohio State University. She is known for her research on learning design, educational technology, and human-computer interaction,...
    13 KB (1,167 words) - 23:35, 15 June 2025
  • introduced as a methodology by Brenda Dervin in the 1980s and to humancomputer interaction by PARC researchers Daniel M. Russell, Mark Stefik, Peter Pirolli...
    7 KB (772 words) - 08:57, 8 January 2025
  • Virtual Human-Computer Interaction (VHCI) laboratory is a research laboratory focused on exploring immersive technology's cognitive, affective, and behavioral...
    5 KB (484 words) - 20:35, 15 November 2023
  • more than 150 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction, which currently holds 40+ textbooks written by 100+ leading designers...
    7 KB (577 words) - 00:47, 20 August 2024
  • Thumbnail for ELIZA effect
    ELIZA effect (category Humancomputer interaction)
    In computer science, the ELIZA effect is a tendency to project human traits — such as experience, semantic comprehension or empathy — onto rudimentary...
    16 KB (1,832 words) - 10:23, 9 June 2025
  • Activity theory and human computer interaction In B. A. Nardi (Ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction (pp. 1–8). Cambridge...
    39 KB (5,189 words) - 21:37, 26 April 2025
  • emerged from telecommunication research, while UX has its roots in HumanComputer Interaction. Both fields can be considered multi-disciplinary. In contrast...
    17 KB (2,125 words) - 01:59, 18 January 2025
  • Mihai Nadin (category Romanian computer scientists)
    and researcher in electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial...
    7 KB (861 words) - 04:47, 3 February 2024
  • ACM Transactions on Computer-Human Interaction is a peer-reviewed scientific journal covering research on humancomputer interaction. It was established...
    3 KB (181 words) - 18:06, 28 February 2025
  • on ComputerHuman Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on humancomputer interactions...
    13 KB (1,409 words) - 11:48, 9 June 2025
  • within the field of cognitive ergonomics may include usability, humancomputer interaction, and user experience engineering. Some specializations may cut...
    66 KB (8,102 words) - 14:14, 8 June 2025