Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the...
50 KB (5,763 words) - 17:43, 13 June 2025
overview of and topical guide to human–computer interaction: Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences...
15 KB (1,463 words) - 19:03, 15 May 2025
3D human–computer interaction is a form of human–computer interaction where users are able to move and perform interaction in 3D space. Both the user...
39 KB (5,124 words) - 04:53, 29 April 2025
context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such...
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needed] Because of this misleading and counter-intuitive definition, modern computer literature tends to prefer use of "agnostic" over "transparent". The term...
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The Human–Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh...
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interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language processing...
56 KB (6,460 words) - 03:47, 13 June 2025
emerged from, and was heavily influenced by, the discipline of Human–computer interaction (HCI). As the field expanded, it has become increasingly multi-disciplinary...
17 KB (1,971 words) - 01:05, 20 August 2024
methods, Human-Computer Interaction vol.13 no.3, 203–61. Gray, W.D. & Salzman, M.C. (1998) Repairing Damaged Merchandise: A rejoinder. Human-Computer Interaction...
13 KB (1,752 words) - 11:51, 7 June 2024
Keystroke-level model (redirect from KLM (Human Computer Interaction))
In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors...
27 KB (2,803 words) - 11:35, 6 June 2025
Ben Shneiderman (category Human–computer interaction)
University of Maryland Human-Computer Interaction Lab. He conducted fundamental research in the field of human–computer interaction, developing new ideas...
30 KB (3,151 words) - 20:37, 21 January 2025
Heuristic evaluation (redirect from Human-computer interaction/heuristic evaluation)
most informal methods of usability inspection in the field of human–computer interaction. There are many sets of usability design heuristics; they are...
22 KB (2,745 words) - 20:24, 6 June 2025
LMA is used in Human-Computer Interaction as a means of extracting useful features from a human's movement to be understood by a computer, as well as generating...
16 KB (2,060 words) - 17:55, 27 September 2024
science or engineering field. Interaction design borrows from a wide range of fields like psychology, human-computer interaction, information architecture...
22 KB (2,213 words) - 22:52, 22 April 2025
User interface (redirect from Computer-human-interface)
of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is...
43 KB (4,997 words) - 02:32, 25 May 2025
Freudian slip (section Human-computer interaction)
tongue, these accidental human errors also commonly occur in the realm of human-computer interaction. In the context of interaction design, slips refer to...
14 KB (1,669 words) - 13:29, 5 June 2025
In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", denoting a style of interaction using these elements of the user interface...
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Intelligence TC 13: Human-Computer Interaction TC 14: Entertainment Computing The current IFIP TC1, which focuses on Foundations of Computer Science, was established...
36 KB (4,167 words) - 06:40, 28 April 2025
exoskeleton[citation needed]. Human machine system engineering is different from the more general and well known fields like human–computer interaction and sociotechnical...
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Human Ecology at The Ohio State University. She is known for her research on learning design, educational technology, and human-computer interaction,...
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introduced as a methodology by Brenda Dervin in the 1980s and to human–computer interaction by PARC researchers Daniel M. Russell, Mark Stefik, Peter Pirolli...
7 KB (772 words) - 08:57, 8 January 2025
Virtual Human-Computer Interaction (VHCI) laboratory is a research laboratory focused on exploring immersive technology's cognitive, affective, and behavioral...
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more than 150 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction, which currently holds 40+ textbooks written by 100+ leading designers...
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ELIZA effect (category Human–computer interaction)
In computer science, the ELIZA effect is a tendency to project human traits — such as experience, semantic comprehension or empathy — onto rudimentary...
16 KB (1,832 words) - 10:23, 9 June 2025
Activity theory (section Human–computer interaction)
Activity theory and human computer interaction In B. A. Nardi (Ed.), Context and Consciousness: Activity Theory and Human-Computer Interaction (pp. 1–8). Cambridge...
39 KB (5,189 words) - 21:37, 26 April 2025
emerged from telecommunication research, while UX has its roots in Human–Computer Interaction. Both fields can be considered multi-disciplinary. In contrast...
17 KB (2,125 words) - 01:59, 18 January 2025
Mihai Nadin (category Romanian computer scientists)
and researcher in electrical engineering, computer science, aesthetics, semiotics, human-computer interaction (HCI), computational design, post-industrial...
7 KB (861 words) - 04:47, 3 February 2024
ACM Transactions on Computer-Human Interaction is a peer-reviewed scientific journal covering research on human–computer interaction. It was established...
3 KB (181 words) - 18:06, 28 February 2025
SIGCHI (redirect from Special Interest Group on Computer–Human Interaction)
on Computer–Human Interaction (SIGCHI) is one of the Association for Computing Machinery's special interest groups which is focused on human–computer interactions...
13 KB (1,409 words) - 11:48, 9 June 2025
Ergonomics (redirect from Human factors and ergonomics)
within the field of cognitive ergonomics may include usability, human–computer interaction, and user experience engineering. Some specializations may cut...
66 KB (8,102 words) - 14:14, 8 June 2025