• Thumbnail for Texture mapping
    Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap,...
    32 KB (3,997 words) - 02:25, 3 August 2025
  • In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort...
    7 KB (994 words) - 13:41, 10 June 2025
  • Unified shaders: texture mapping units: render output units To calculate the processing power, see Performance. Full G80 contains 32 texture address units...
    482 KB (13,489 words) - 01:07, 1 August 2025
  • Thumbnail for UV mapping
    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of...
    5 KB (678 words) - 11:04, 18 January 2024
  • operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in...
    195 KB (16,850 words) - 17:47, 2 August 2025
  • Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective...
    4 KB (587 words) - 03:22, 3 September 2024
  • Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied...
    4 KB (417 words) - 19:57, 20 June 2024
  • Thumbnail for Bilinear interpolation
    processing, where it is also called bilinear filtering or bilinear texture mapping. Suppose that we want to find the value of the unknown function f at...
    18 KB (3,432 words) - 14:25, 24 May 2025
  • Thumbnail for Normal mapping
    normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It...
    19 KB (2,345 words) - 08:59, 28 July 2025
  • Fabrication process: GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU) Single-precision...
    15 KB (7,387 words) - 16:21, 27 July 2025
  • Thumbnail for GeForce RTX 50 series
    multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost)...
    62 KB (5,005 words) - 01:44, 30 July 2025
  • Affine texture mapping Linear interpolation of texture coordinates in screen space without taking perspective into account, causing texture distortion...
    61 KB (6,469 words) - 11:29, 4 June 2025
  • Thumbnail for RDNA 2
    are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
    27 KB (2,977 words) - 00:49, 13 July 2025
  • Polynomial texture mapping (PTM), also known as Reflectance Transformation Imaging (RTI), is a technique of imaging and interactively displaying objects...
    9 KB (834 words) - 05:58, 1 August 2025
  • Thumbnail for Cube mapping
    dynamically generate a new sphere mapping for each new viewpoint (or, to pre-generate a mapping for every viewpoint). Also, a texture mapped onto a sphere's surface...
    15 KB (2,082 words) - 10:09, 16 January 2025
  • Thumbnail for Intel Arc
    (ALU): texture mapping units (TMU): render output units (ROP): ray tracing units    (tensor cores (XMX): execution units: render slices) Texture fillrate...
    24 KB (2,374 words) - 15:17, 20 July 2025
  • are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
    14 KB (3,755 words) - 23:36, 13 December 2024
  • Thumbnail for Radeon RX 9000 series
    multiplied by the base (or boost) core clock speed. Texture fillrate is calculated as the number of texture mapping units (TMUs) multiplied by the base (or boost)...
    14 KB (1,060 words) - 18:24, 24 July 2025
  • Thumbnail for Z-order curve
    memory hierarchy. Some GPUs store texture maps in Z-order to increase spatial locality of reference during texture mapped rasterization.[citation needed]...
    21 KB (2,708 words) - 18:03, 16 July 2025
  • Thumbnail for Texture splatting
    on a heightmap of each texture. Alpha compositing Blend modes Splatting – a volume rendering technique Texture mapping Texture Splats for 3D Vector and...
    3 KB (360 words) - 09:48, 15 June 2025
  • Thumbnail for RDNA 3
    are stated below the base value in italic. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core...
    30 KB (2,950 words) - 13:25, 27 March 2025
  • Clipmap (redirect from MegaTexture)
    Reincarnation also uses virtual texturing, though unlike id's virtual texturing system, which is designed for unique texture-mapping everywhere, their system...
    6 KB (683 words) - 02:18, 17 July 2025
  • Thumbnail for Lightmap
    Lightmap (redirect from Light mapping)
    currently visible textures as the viewer negotiated the scene). As consumer 3d graphics hardware capable of multitexturing, light-mapping became more popular...
    7 KB (903 words) - 19:14, 15 April 2025
  • Thumbnail for NV1
    the Diamond Edge 3D card. The NV1 stood out for its use of quadratic texture mapping, a departure from the triangular primitives favored by competitors...
    13 KB (1,229 words) - 09:35, 2 June 2025
  • In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors...
    17 KB (2,189 words) - 00:50, 14 November 2024
  • Thumbnail for Displacement mapping
    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to...
    7 KB (828 words) - 21:50, 18 February 2025
  • Thumbnail for Texture (visual arts)
    text and paper texture over a photograph Composition (visual arts) Design elements and design principles Elements of art Texture mapping Art movement Creativity...
    6 KB (715 words) - 04:47, 15 June 2025
  • Thumbnail for Procedural texture
    approach is low storage cost, unlimited texture resolution and easy texture mapping. These kinds of textures are often used to model surface or volumetric...
    6 KB (674 words) - 16:59, 22 March 2024
  • Thumbnail for Volume rendering
    graphics systems use texture mapping to apply images, or textures, to geometric objects. Commodity PC graphics cards are fast at texturing and can efficiently...
    24 KB (2,829 words) - 19:25, 19 February 2025
  • Thumbnail for Computer graphics
    generalized to mean that shaders are applied. Texture mapping Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic...
    71 KB (8,858 words) - 09:39, 30 June 2025