earlier AGI (Adventure Game Interpreter) engine. SCI first appeared with King’s Quest IV in 1988 and powered many of Sierra’s adventure games through the...
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1989, before replacing it with a more sophisticated engine, the Sierra Creative Interpreter. In late 1982, IBM began work on the PCjr, a lower-priced variant...
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Sierra's Adventure Game Interpreter engine, introduced with King's Quest, was replaced in 1988 with Sierra's Creative Interpreter in King's Quest IV. The...
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Leisure Suit Larry in the Land of the Lounge Lizards (category Sierra Entertainment games)
Lounge Lizards for MS-DOS, Mac, and Amiga. This version used the Sierra's Creative Interpreter (SCI) engine, featuring 256 colors and a point-and-click, icon-driven...
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King's Quest I (category Sierra Entertainment games)
release is the "Enhanced" version of King's Quest. It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in games such as King's Quest...
24 KB (2,736 words) - 04:00, 12 May 2025
King's Quest VI (category Sierra Entertainment games)
the game's protagonist). King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy...
34 KB (3,731 words) - 19:32, 20 May 2025
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (category Sierra Entertainment games)
platforms, including MS-DOS, Atari ST and Amiga. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based...
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Rosella Sierra On-Line Sierra On-Line DOS, Amiga, Apple IIGS, Atari ST September 1988 Adventure Game Interpreter (AGI) or Sierra's Creative Interpreter (SCI)...
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release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The...
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The Dagger of Amon Ra (category Sierra Entertainment games)
included voice acting. The Dagger of Amon Ra was developed using Sierra's Creative Interpreter (SCI1.1). It is a spiritual sequel to the original game, contains...
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Shivers (video game) (category Sierra Entertainment games)
released on CD-ROM by Sierra On-Line in November 1995. It was developed with Sierra's Creative Interpreter. Being the first Sierra first-person adventure...
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for online gaming. The result, an online-enabled version of Sierra's Creative Interpreter, aimed to address the unique challenges of supporting multiple...
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King's Quest (section Roberta Williams/Sierra)
(1986) King's Quest IV: The Perils of Rosella (1988 – enhanced Sierra's Creative Interpreter) King's Quest V: Absence Makes the Heart Go Yonder! (1990) /...
43 KB (5,338 words) - 07:04, 30 September 2024
drivers in 2021 that add Colorplus support to Sierra's adventure games that ran on Sierra's Creative Interpreter. FastDoom, a port of Doom (1993 video game)...
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Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development...
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communication interface, early term for a UART Sierra Creative Interpreter, the game engine used by Sierra Entertainment for many of their games Site of...
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ported Sierra's King's Quest VI: Heir Today, Gone Tomorrow to the Amiga. Virtual Theatre system was used instead of Sierra's Creative Interpreter because...
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ScummVM (section Sierra On-Line games)
from Sierra Online were of high demand for the project, requiring them to implement the Adventure Game Interpreter (AGI) and the more advanced Sierra's Creative...
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Space Quest (category Sierra Entertainment games)
developed in Adventure Game Interpreter, Sierra's own programming language. Space Quest III was written in Sierra's Creative Interpreter (SCI), which had 3-D...
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running on 18 September 1993. An issue in the Mac version of Sierra's Creative Interpreter (Mac SCI) would cause the game to "lock-up" when attempting...
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King's Quest IV (category Sierra Entertainment games)
sound card. King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the King's...
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Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals (category Sierra Entertainment games)
takes control of Patti to search for him. The game utilizes Sierra's Creative Interpreter (SCI0), resulting in a graphic style similar to its immediate...
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Freddy Pharkas: Frontier Pharmacist (category Sierra Entertainment games)
published by Sierra On-Line in 1993. It was dubbed "the Blazing Saddles of computer games" by Computer Gaming World. The game uses Sierra's SCI1.1 engine...
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Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (category Sierra Entertainment games)
intrigued players. At this time, Sierra had upgraded its technology. Larry 5 was developed using the new Sierra Creative Interpreter (SCI1), which supported 256-color...
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Applications Development Environment (MADE engine) ? GPL SCUMM ? GPL Sierra's Creative Interpreter (SCI) ? GPL M4, Parallaction, and others ? GPL Grim Fandango...
72 KB (2,280 words) - 04:42, 19 May 2025
The game was developed using Sierra's (Sierra Creative Interpreter) environment. The Realm features artwork by Sierra's in-house artists including Richard...
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Sound Blaster (redirect from Creative Music System)
Creative supplied only a single floppy with the basic utilities and game patches to allow Sierra Online's games using the Sierra Creative Interpreter...
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Quest for Glory III: Wages of War (category Sierra Entertainment games)
(possible to question for hints). The game was created in Sierra's SCI1, the Sierra Creative Interpreter, Version 1. Wages of War marked the first game in the...
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Leisure Suit Larry (category Sierra Entertainment games)
sexual fantasy, a departure from the norm in Sierra's otherwise family-friendly catalog. Under Lowe’s creative direction, the franchise launched its first...
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1980s Adventure Game Interpreter Cobra Filmation Freescape Gold Box Sierra Creative Interpreter SCUMM 1990s 3D GameStudio Clickteam Dark Engine GameMaker...
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