• over. The X-Ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features...
    44 KB (5,237 words) - 07:33, 30 May 2025
  • game supports MSAA for DirectX 10, while version 1.5.06 added support for DirectX 10.1. In August 2014 the game's X-Ray Engine 1.5.10 source code became...
    20 KB (2,252 words) - 07:33, 30 May 2025
  • or clothing on people X-Ray (Amazon), a reference tool incorporated in Amazon Kindle e-readers X-Ray Engine, a graphics engine used in S.T.A.L.K.E.R....
    2 KB (382 words) - 15:51, 5 December 2024
  • Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one...
    18 KB (2,256 words) - 07:33, 30 May 2025
  • Metro 2033 (video game) (category Video games using PhysX)
    worked on the X-Ray engine for the S.T.A.L.K.E.R. series. Grygorovych accused 4A Games of using the pre-release versions of the X-Ray engine, but Shishkovtsov...
    52 KB (5,160 words) - 00:20, 2 May 2025
  • Thumbnail for GSC Game World
    Stargate series concept and Aztec architecture. It was powered by a custom X-Ray Engine, which rendered high-quality images and supported many modern technologies...
    74 KB (5,375 words) - 09:09, 1 June 2025
  • Thumbnail for 4A Games
    4A Games (redirect from 4A Engine)
    original game. There have been accusations that the 4A Engine is a modified version of the X-Ray engine used in the S.T.A.L.K.E.R series, instead of an original...
    17 KB (1,467 words) - 14:55, 29 May 2025
  • Thumbnail for Unreal Engine 5
    hardware accelerated ray tracing. Unreal Engine 5 was revealed on May 13, 2020, supporting all existing systems that could run Unreal Engine 4, including the...
    34 KB (2,705 words) - 22:00, 27 May 2025
  • X-Ray Spex were an English punk rock band formed in 1976 in London. During their first incarnation (1976–1979), X-Ray Spex released five singles and one...
    25 KB (2,881 words) - 23:41, 17 May 2025
  • Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. The computations are offloaded to the GPUs...
    12 KB (1,211 words) - 15:35, 25 May 2025
  • Thumbnail for Deferred shading
    Illusion Engine) as of Mafia III and Mafia: Definitive Edition Raylib X-Ray Engine The idea of deferred shading was originally introduced by Michael Deering...
    27 KB (2,159 words) - 20:17, 20 May 2025
  • first-person shooter engines. Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree...
    18 KB (80 words) - 08:12, 21 May 2025
  • "pixel-per-pixel accurate". This approach is in contrast to that used by game engine recreations, which are often made using a "top-down" development methodology...
    223 KB (10,672 words) - 14:54, 30 May 2025
  • Frostbite 2 Real Virtuality 2, 3, and 4[citation needed] HPL Engine 3 Babylon JS Torque 3D X-Ray Engine Ambient occlusion Shader Simon Green and Cem Cebenoyan...
    22 KB (2,480 words) - 19:21, 20 May 2025
  • the game used the X-Ray Engine that has been used in the Stalker Game series. The game uses a multi-platform version of 4A Engine, which is transferred...
    17 KB (2,127 words) - 06:52, 27 May 2025
  • Thumbnail for Ray casting
    the camera has the screen in the X–Y plane, the scene in the +Z half space, and the focal point on the −Z axis. A ray is simply a straight line in the...
    29 KB (4,029 words) - 13:02, 16 February 2025
  • proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo...
    19 KB (1,273 words) - 16:58, 18 April 2025
  • Thumbnail for Boeing X-45
    three aircraft, along with several supplemental goals. The X-45C included an F404 engine. In July 2005, DARPA awarded an additional $175 million to continue...
    17 KB (1,394 words) - 23:07, 8 March 2025
  • Thumbnail for Rockstar Advanced Game Engine
    The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San...
    28 KB (1,980 words) - 17:04, 24 May 2025
  • was leaked via BitTorrent. In August 2014 S.T.A.L.K.E.R.: Clear Sky's X-Ray Engine source code (and its successor) became available on GitHub under a non-open-source...
    41 KB (4,727 words) - 18:18, 15 May 2025
  • Thumbnail for PlayStation 5
    frames per second, hardware-accelerated ray tracing for realistic lighting and reflections, and the Tempest Engine for hardware-accelerated 3D audio effects...
    129 KB (11,080 words) - 13:15, 26 May 2025
  • Thumbnail for TAI TF Kaan
    TAI TF Kaan (redirect from TAI TF-X)
    Fighter", formerly known as TF-X) and MMU (Milli Muharip Uçak, Turkish for 'National Combat Aircraft'), is a stealth, twin-engine, all-weather air superiority...
    67 KB (5,746 words) - 07:27, 29 May 2025
  • later on by Luminous Productions. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox...
    40 KB (3,564 words) - 04:12, 5 May 2025
  • levels within games. Gamestudio a commercial level editor for the gamestudio engine Grome by Quad Software GtkRadiant by id Software, Loki Software, Infinity...
    14 KB (240 words) - 21:26, 1 January 2025
  • Thumbnail for Unreal Engine
    software and hardware ray tracing. It was revealed in May 2020 and officially released in April 2022. Sweeney discussed Unreal Engine 6 on the Lex Fridman...
    52 KB (4,090 words) - 13:51, 10 May 2025
  • Thumbnail for Suzuki F engine
    Alto Works CA71 This 547 cc engine is the successor of the earlier F5A engine, with the bore and stroke size increased to 65 x 55 mm. It was available with...
    22 KB (2,486 words) - 00:45, 18 March 2025
  • Thumbnail for Toyota UR engine
    51 kg⋅m (500 N⋅m; 369 lb⋅ft) at 4,100 rpm. The maximum engine speed is 6,800 RPM. 1UR-FSE undergoes X-ray inspection and a CT scan to ensure minimal deformation...
    12 KB (1,386 words) - 04:12, 30 May 2025
  • Thumbnail for Boeing Phantom Ray
    until May 2009. Developed by the Boeing Phantom Works, the Phantom Ray is based on the X-45C prototype aircraft, which Boeing originally developed for the...
    13 KB (833 words) - 06:02, 8 December 2024
  • Engine 5 in partnership with Warner Bros. Pictures, The Coalition, Wētā FX, Evil Eye Pictures, SideFX, and others for PlayStation 5 and Xbox Series X...
    9 KB (697 words) - 05:21, 5 April 2025
  • The IW engine is a game engine created and developed by Infinity Ward, with the current iteration developed in its studio in Kraków, Poland for the Call...
    59 KB (4,181 words) - 19:51, 29 April 2025