• Video Acceleration API (VA-API) is an open source application programming interface that allows applications such as VLC media player or GStreamer to use...
    14 KB (1,236 words) - 02:28, 3 March 2024
  • DirectX Video Acceleration (DxVA) API - Microsoft Windows equivalent to XvMC Video Acceleration API (VA API) OpenMAX IL (Open Media Acceleration Integration...
    13 KB (1,577 words) - 02:38, 12 October 2023
  • Video Decode and Presentation API for Unix (VDPAU) is a royalty-free application programming interface (API) as well as its implementation as free and...
    20 KB (1,874 words) - 10:26, 15 May 2024
  • encoded video. XvBA is a direct competitor to NVIDIA's Video Decode and Presentation API for Unix (VDPAU) and Intel's Video Acceleration API (VA API). In...
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  • December 2022. "VA-API 1.7.3 changelog". GitHub. 12 October 2021. "except 4:2:2 and 4:4:4". "Hardware video acceleration - ArchWiki (VA-API drivers comparison...
    23 KB (1,875 words) - 04:34, 8 April 2024
  • DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be...
    10 KB (1,115 words) - 03:51, 17 April 2024
  • Nvidia optimized media API for Linux/UNIX operating-systems Video Acceleration API (VA API) – an alternative video acceleration API for Linux/UNIX operating-system...
    37 KB (2,914 words) - 08:52, 25 April 2024
  • Video Decode and Presentation API for Unix, from NVIDIA Video Acceleration API (VA API) – an alternative video acceleration API to XvBA for Linux/UNIX operating-system...
    26 KB (3,151 words) - 09:04, 12 April 2024
  • Mesa (computer graphics) (category Rendering APIs available on Linux)
    most common API for Linux, used by AMD and Intel Video Decode and Presentation API for Unix (VDPAU) – used by Nvidia DirectX Video Acceleration (DXVA) –...
    92 KB (9,293 words) - 10:46, 13 April 2024
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    (DxVA) API for Microsoft Windows operating-system. Mantle (API) Vulkan (API) Video Acceleration API (VA API) VDPAU (Video Decode and Presentation API for...
    84 KB (8,449 words) - 11:02, 6 June 2024
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    Distributed Codec Engine (category Video acceleration APIs available on Linux)
    alternative video acceleration API for Linux/UNIX operating-system. VDPAU (Video Decode and Presentation API for Unix) X-Video Bitstream Acceleration (XvBA)...
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  • Instruments. Video Acceleration API (VA API) VDPAU (Video Decode and Presentation API for Unix) X-Video Bitstream Acceleration (XvBA) X-Video Motion Compensation...
    18 KB (1,814 words) - 03:21, 30 June 2023
  • Video4Linux (redirect from Video for linux)
    rendering and video acceleration Mesa 3D – implements video acceleration APIs "An Introduction to the Video4Linux Framework: How to write a video capture driver"...
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  • open-source ARM version of the oneAPI Deep Neural Network Library (oneDNN) for their Fugaku CPU. Unified Acceleration Foundation (UXL) is a new technology...
    13 KB (998 words) - 03:54, 13 June 2024
  • graphics library and the X.Org Server Poppler, a PDF rendering library Video Acceleration API Wayland, a protocol to replace X11; features: no tearing, lag, redrawing...
    12 KB (1,248 words) - 19:06, 6 May 2024
  • adapters. DirectDraw is a 2D API. That is, it contains commands for 2D rendering and does not support 3D hardware acceleration. A programmer could use DirectDraw...
    5 KB (499 words) - 06:48, 27 March 2024
  • hardware acceleration: BRender by argonaut software These libraries are designed explicitly to abstract 3D graphics hardware for CAD and video games, with...
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  • Deinterlacing (category Video processing)
    card and video acceleration API to do proper deinterlacing. The European Broadcasting Union has argued against the use of interlaced video in production...
    29 KB (3,613 words) - 08:05, 2 March 2024
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    between 2D and 3D acceleration. 2D acceleration was provided by the venerable XFree86 Acceleration Architecture, XAA, which made the video card's 2D hardware...
    5 KB (490 words) - 04:45, 11 November 2023
  • Vulkan (redirect from Vulkan API)
    API, which is based on MoltenVK. On February 25, 2019, the Vulkan Safety Critical (SC) Working Group was announced to bring Vulkan GPU acceleration to...
    59 KB (4,979 words) - 05:02, 10 June 2024
  • GStreamer to play videos directly into a Clutter texture actor. Clutter applications can use Cairo to draw onto a texture. Video Acceleration API This example...
    18 KB (1,882 words) - 01:44, 4 February 2024
  • specification which implements enough of the API to allow 3D video games in the late 1990s to run with hardware acceleration on contemporary graphics cards, which...
    4 KB (402 words) - 17:47, 9 March 2022
  • VC-1 (redirect from Video Codec 1)
    video cards manufactured since 2006 support some level of GPU-accelerated VC-1 decoding on the Windows platform via DirectX Video Acceleration APIs....
    18 KB (1,864 words) - 19:29, 22 August 2023
  • first-person shooter video games". PNAS Nexus. 2 (8): pgad249. doi:10.1093/pnasnexus/pgad249. PMC 10411933. PMID 37564360. "Unity Scripting API Documentation"...
    15 KB (1,919 words) - 21:25, 24 May 2024
  • Broadcom Crystal HD (category Video acceleration)
    License (LGPL), version 2.1 Crystal HD can be accessed through the Video Acceleration API interface via an experimental driver (however, it cannot be recovered...
    5 KB (475 words) - 14:06, 27 September 2023
  • for suspending/resuming and live migration. In API remoting or API forwarding, calls to graphical APIs from guest applications are forwarded to the host...
    30 KB (2,434 words) - 17:03, 14 April 2024
  • Compensation Video Processing Engine PureVideo DirectX Video Acceleration (DxVA) API for Microsoft Windows operating-system. VDPAU (Video Decode and Presentation...
    3 KB (290 words) - 00:12, 2 March 2024
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    cores on Turing and successors) on the architectures for ray-tracing acceleration. In March 2019, Nvidia announced that selected GTX 10 series (Pascal)...
    9 KB (946 words) - 19:29, 21 May 2024
  • DirectFB (category Linux APIs)
    systems. DirectFB allows applications to talk directly to video hardware through a direct API, speeding up and simplifying graphic operations. It is often...
    5 KB (349 words) - 10:06, 18 April 2024
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    integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for Real-time Interactive Video and Animation...
    12 KB (1,452 words) - 03:13, 30 April 2024