• Thumbnail for OpenGL Shading Language
    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL...
    15 KB (1,372 words) - 22:58, 20 January 2025
  • A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like...
    15 KB (1,566 words) - 00:29, 26 March 2025
  • Thumbnail for OpenGL
    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The...
    60 KB (5,941 words) - 00:16, 21 April 2025
  • in 1977. Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on...
    12 KB (1,614 words) - 09:28, 22 April 2025
  • Thumbnail for Shader
    Shader (redirect from Pixel shading)
    The language in which shaders are programmed depends on the target environment. The official OpenGL and OpenGL ES shading language is OpenGL Shading Language...
    23 KB (2,536 words) - 20:58, 11 May 2025
  • particular features used. OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL.[unreliable source?]...
    49 KB (3,424 words) - 00:29, 2 May 2025
  • domain-specific languages include: Game Description Language OpenGL Shading Language Gradle ActionScript Some of the advantages: Domain-specific languages allow...
    32 KB (3,827 words) - 18:54, 16 April 2025
  • Thumbnail for WebGL
    page background. WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes...
    28 KB (2,655 words) - 00:15, 21 April 2025
  • Graphics Assembly Language (AGAL) ARB assembly language (ARB assembly) OpenGL Shading Language (GLSL or glslang) High-Level Shading Language (HLSL) or DirectX...
    90 KB (6,703 words) - 13:50, 5 May 2025
  • Description Language (GDL) GEORGE Gleam OpenGL Shading Language (GLSL) GNU E GNU Guile (GNU Ubiquitous Intelligent Language for Extensions) GNU Octave Go Go...
    28 KB (1,331 words) - 19:17, 11 May 2025
  • Mantle developed by AMD. Mesa Metal developed by Apple. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest...
    4 KB (362 words) - 07:35, 29 April 2025
  • Thumbnail for Mesa (computer graphics)
    Representation (SPIR) to be used by the Vulkan API and OpenCL 2.1. Shaders written in OpenGL Shading Language are to be translated/compiled into TGSI, then optimizations...
    92 KB (9,314 words) - 14:15, 13 March 2025
  • Thumbnail for Three.js
    Three.js (category WebGL)
    receive Materials: Lambert, Phong, smooth shading, textures, and more Shaders: access to full OpenGL Shading Language (GLSL) capabilities: lens flare, depth...
    10 KB (954 words) - 17:47, 13 April 2025
  • possible software fallbacks. OpenGL and the OpenGL Shading Language OpenGL ES 3D API for embedded devices OpenGL SC a version of openGL for safety critical systems...
    3 KB (346 words) - 01:54, 4 December 2024
  • Thumbnail for Cg (programming language)
    for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming...
    23 KB (1,938 words) - 17:03, 23 September 2024
  • Permitted Conventions for the English Bridge Union A book about OpenGL Shading Language The Orange Book, volume 2 (1970) of the British series Carols for...
    1 KB (217 words) - 10:54, 24 October 2024
  • ARB assembly language is a low-level shading language, which can be characterized as an assembly language. It was created by the OpenGL Architecture Review...
    9 KB (1,057 words) - 22:45, 1 March 2024
  • Thumbnail for WebGPU
    support for general-purpose GPU computations. WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V...
    9 KB (833 words) - 17:03, 20 February 2025
  • Thumbnail for Tessellation (computer graphics)
    2010) MSDN: Tessellation Overview Rost, Randi (July 30, 2009). OpenGL Shading Language. Addison-Wesley. p. 345. ISBN 978-0321637635. Abi-Chahla, Fedy...
    6 KB (620 words) - 22:54, 27 July 2024
  • Thumbnail for Metal (API)
    created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level...
    23 KB (1,331 words) - 04:03, 23 April 2025
  • Thumbnail for Standard Portable Intermediate Representation
    Standard Portable Intermediate Representation (category Shading languages)
    functionality for SPIR-V binary code. High-Level Shading Language (HLSL) Cg (programming language) OpenGL Shading Language (GLSL) Tungsten Graphics Shader Infrastructure...
    15 KB (1,415 words) - 18:28, 11 February 2025
  • Thumbnail for High-Level Shader Language
    is analogous to the GLSL shading language used with the OpenGL standard. It is very similar to the Nvidia Cg shading language, as it was developed alongside...
    14 KB (914 words) - 00:00, 22 March 2025
  • Thumbnail for Row- and column-major order
    the designer sought to adopt, and this was even preserved in the OpenGL Shading Language that was later added (although this also makes it possible to access...
    20 KB (2,316 words) - 15:27, 30 March 2025
  • management software Bonita Open Solution – Business Process Management ARB assembly language Cg OpenGL Shading Language Open Shading Language Standard Portable...
    73 KB (5,393 words) - 15:25, 12 May 2025
  • Thumbnail for OpenSceneGraph
    0 including the latest extensions Tightly coupled support for OpenGL Shading Language, developed in conjunction with 3Dlabs Support for a wide range...
    19 KB (1,812 words) - 14:15, 30 March 2024
  • Vulkan (redirect from GlNext)
    a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more...
    61 KB (5,181 words) - 12:05, 9 May 2025
  • HLSL2GLSL (category Shading)
    translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). HLSL2GLSL was originally released by...
    3 KB (204 words) - 11:25, 14 April 2025
  • them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications protocol...
    8 KB (795 words) - 17:07, 6 April 2024
  • Thumbnail for Software rendering
    Shader languages, such as High Level Shader Language (HLSL) for DirectX or the OpenGL Shading Language (GLSL), are C-like programming languages for shaders...
    11 KB (1,325 words) - 13:14, 8 May 2025
  • GLX (category OpenGL)
    OpenGL® Graphics with the X Window System® SGI - Open Source Code/GLX at the Wayback Machine (archived 2009-06-08) Current OpenGL API, OpenGL Shading...
    9 KB (884 words) - 12:21, 16 May 2024