• knowledge objects, learning components, media objects, reusable curriculum components, nuggets, reusable information objects, reusable learning objects, testable...
    15 KB (1,689 words) - 04:09, 31 July 2024
  • Thumbnail for Learning object metadata
    resources used to support learning. The purpose of learning object metadata is to support the reusability of learning objects, to aid discoverability,...
    16 KB (2,121 words) - 04:09, 31 July 2024
  • degraded communication efficiency and lengthened learning curves. Some of the well-known early object-oriented methodologies were from and inspired by...
    26 KB (3,256 words) - 03:51, 13 January 2025
  • instructional objects. In D. A. Wiley (Ed.), The instructional use of learning objects: Online version. Retrieved 5 April 2005, from http://reusability...
    34 KB (3,838 words) - 20:59, 18 April 2025
  • with reusable learning objects implies that similar success criteria may be applied to them. Evidence of successful use of just-in-time learning includes...
    6 KB (665 words) - 19:23, 29 April 2024
  • 1991). "Designing Reusable Classes" (PDF). www.cse.msu.edu. Madsen, OL (1989). "Virtual classes: A powerful mechanism in object-oriented programming"...
    32 KB (3,814 words) - 15:15, 3 April 2025
  • Thumbnail for Object-oriented programming
    the object's output A common anti-pattern is the God object, an object that knows or does too much. Design Patterns: Elements of Reusable Object-Oriented...
    67 KB (7,159 words) - 00:55, 20 April 2025
  • principles are really a mental toolset, a learning aid to help in the design of object-oriented software. In object-oriented design, a pattern is a named...
    11 KB (1,316 words) - 05:16, 1 July 2024
  • Bell Laboratories proposed basing the software industry on reusable components. Code reuse aims to save time and resources and reduce redundancy by taking...
    16 KB (1,953 words) - 22:06, 26 February 2025
  • Microformats Microlecture Polsani, P. R. (2003). "Use and Abuse of Reusable Learning Objects". Journal of Digital Information. 3 (4). Retrieved 12 June 2017...
    3 KB (338 words) - 14:22, 22 February 2023
  • has been developed in Belgium and Switzerland for the production of reusable learning content, including distributed storage and discovery, as well as its...
    3 KB (340 words) - 20:15, 4 May 2025
  • One-shot learning is an object categorization problem, found mostly in computer vision. Whereas most machine learning-based object categorization algorithms...
    25 KB (4,104 words) - 14:46, 16 April 2025
  • put into the technical reuse of electronically based teaching materials and, in particular, creating or re-using learning objects. These are self-contained...
    194 KB (20,904 words) - 22:43, 4 May 2025
  • clojure.org. Retrieved 2021-11-04. Design patterns : elements of reusable object-oriented software. Erich Gamma, Richard Helm, Ralph E. Johnson, John...
    5 KB (548 words) - 19:45, 3 September 2024
  • Thumbnail for Erik Duval
    Principles and Practicalities 2002, IEEE Standard for learning object metadata 2002, Reusable learning objects: a survey of LOM-based repositories 2001, The Ariadne...
    9 KB (800 words) - 02:11, 27 January 2025
  • Thumbnail for Factory (object-oriented programming)
    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying...
    21 KB (2,594 words) - 05:46, 5 October 2024
  • other transformations. Self-supervised learning more closely imitates the way humans learn to classify objects. During SSL, the model learns in two steps...
    18 KB (2,047 words) - 16:20, 4 April 2025
  • Social learning theory is a psychological theory of social behavior that explains how people acquire new behaviors, attitudes, and emotional reactions...
    49 KB (6,240 words) - 12:42, 4 May 2025
  • interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the...
    13 KB (1,606 words) - 02:51, 9 April 2025
  • ImageNet (category Object recognition and categorization)
    was reused at Vision Sciences Society 2009. In 2009, Alex Berg suggested adding object localization as a task. Li approached PASCAL Visual Object Classes...
    31 KB (3,393 words) - 05:19, 30 April 2025
  • is provided as an overview of, and topical guide to, machine learning: Machine learning (ML) is a subfield of artificial intelligence within computer...
    39 KB (3,386 words) - 22:50, 15 April 2025
  • Thumbnail for Adele Goldberg (computer scientist)
    machine learning, object-oriented principles are more relevant than ever. AI frameworks such as TensorFlow and PyTorch rely on modular, reusable code structures...
    22 KB (2,516 words) - 01:07, 4 April 2025
  • Thumbnail for Martin Fowler (software engineer)
    Analysis Patterns: Reusable Object Models. Addison-Wesley. ISBN 0-201-89542-0. 1997. UML Distilled: A Brief Guide to the Standard Object Modeling Language...
    9 KB (928 words) - 19:57, 4 April 2025
  • Thumbnail for David A. Wiley
    and development of learning objects. On one website, reusability.org, he explains that learning objects are developed to be reused as a solution to the...
    11 KB (971 words) - 18:48, 25 October 2024
  • in-context learning is temporary. Training models to perform in-context learning can be viewed as a form of meta-learning, or "learning to learn". Self-consistency...
    44 KB (4,908 words) - 04:46, 5 May 2025
  • Software framework (category Object-oriented programming)
    establishes a standard foundation for building and deploying software, offering reusable components and design patterns that handle common programming tasks within...
    13 KB (1,552 words) - 12:45, 4 May 2025
  • hierarchical learning architecture, similar to that of visual cortex. A great challenge in visual recognition tasks is that the same object can be seen...
    26 KB (4,143 words) - 21:14, 20 August 2024
  • to be confused with the lazy learning regime, see Neural tangent kernel). In machine learning, lazy learning is a learning method in which generalization...
    9 KB (1,102 words) - 00:12, 17 April 2025
  • Thumbnail for Object REXX
    Object REXX is a high-level, general-purpose, interpreted, object-oriented (class-based) programming language. Today it is generally referred to as ooRexx...
    68 KB (6,469 words) - 15:21, 5 May 2025
  • domains tend to form reusable concepts that van be applied to other design problems. Sally Shlaer, Stephen Mellor (1991) Object Lifecycles: Modeling the...
    12 KB (1,664 words) - 08:27, 30 April 2023