• Thumbnail for ASCII Corporation
    ASCII Corporation, Ltd. was a Japanese publishing company based in Chiyoda, Tokyo. It became a subsidiary of Kadokawa Group Holdings in 2004, and merged...
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  • Thumbnail for ASCII
    ASCII (/ˈæskiː/ ASS-kee),: 6  an acronym for American Standard Code for Information Interchange, is a character encoding standard for electronic communication...
    109 KB (8,053 words) - 06:16, 19 April 2024
  • Thumbnail for ASCII Media Works
    merger between ASCII Corporation and MediaWorks where MediaWorks legally absorbed ASCII. Despite this, the former president and CEO of ASCII, Kiyoshi Takano...
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  • ASCII Corporation, a Japanese publisher later merged to ASCII Media Works and Enterbrain ASCII (magazine), a Japanese personal computer magazine ASCII (squat)...
    614 bytes (110 words) - 14:04, 10 July 2023
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    ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII)...
    53 KB (5,377 words) - 05:47, 26 April 2024
  • company was formed through ASCII Corporation, spinning off their American distribution subsidiary as an independent corporation in 1998, and became a standalone...
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    MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product...
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  • Shortly thereafter he launched ASCII magazine (a Japanese equivalent of Byte or Creative Computing) and, in 1978, ASCII Corporation, which began by making a...
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  • the Japanese language, originally developed by the Japanese company ASCII Corporation in conjunction with Microsoft and standardized as JIS X 0208 Appendix...
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  • in Japan was the Windows port of Persona, which was published by ASCII Corporation. After 2016, due to Atlus USA's merger with Sega of America, Sega...
    163 KB (14,434 words) - 04:23, 26 April 2024
  • ASCII (アスキー) was a monthly released microcomputer magazine in Japan, published by ASCII Corporation from 1977. It targeted business users who used a personal...
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  • evolutionary life simulation game developed by Love-de-Lic and published by ASCII Corporation for the Sega Dreamcast. The game was released only in Japan on November...
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    R800 (redirect from ASCII Corporation R800)
    unit used in the MSX Turbo-R home computer. The R800 was designed by ASCII Corporation of Japan and built by Mitsui & Co The goal was a modern and pipelined...
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    partnership between ASCII Corporation and Microsoft ended, with the remaining ASCII Microsoft operations being merged into ASCII. In 1978, Kazuhiko Nishi...
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  • Thumbnail for Extended ASCII
    Extended ASCII is a repertoire of character encodings that include (most of) the original 96 ASCII character set, plus up to 128 additional characters...
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  • Magazine (in Japanese). ASCII Corporation. July 1989. p. 73. "あの手、この 手を使い美少女にチャレンジ". MSX Magazine (in Japanese). ASCII Corporation. April 1987. pp. 74, 75...
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  • Revelations: Persona (category ASCII Corporation games)
    was ported to Microsoft Windows and released on March 25, 1999 by ASCII Corporation. The game was compatible with Windows 95 and 98 operating systems...
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  • Castlequest (category ASCII Corporation games)
    Ekuserento)) is an adventure video game. It was developed and published by ASCII Corporation in 1985 for the FM-7, PC-88, and Sharp X1. Additional versions followed...
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  • Thumbnail for List of Game Boy games
    Jupiter Corporation ASCII Corporation May 23, 1997 Unreleased Unreleased Mini-Yonku GB: Let's & Go!! All-Star Battle MAX Jupiter Corporation ASCII Corporation...
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    Lawins, Tierheit Takeru Akatsuki no Bizantira September 1994 ASCII Corporation ASCII Corporation Akiko GOLD: The Queen of Adult December 22, 1994 Red-Zone...
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  • スノーブラザーズ". Famitsu (in Japanese). ASCII Corporation. "NEW GAMES CROSS REVIEW: スノーブラザーズ". Famitsu (in Japanese). ASCII Corporation. "NEW GAMES CROSS REVIEW: スノーブラザーズ"...
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  • "ゆう坊の虹色ディップスイッチ - ふぁんくしょん:5 アダルトソフトの巻(前編)". Log in (in Japanese). 5 (8). ASCII Corporation: 162–163. ISSN 0286-486X. Maeda, Hiroyuki (2015). ぼくたちの美少女ゲーム クロニクル...
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  • Japanese). No. 292. ASCII Corporation. 22 July 1994. pp. 26–27. ライブ・ア・ライブ. Famitsu Tsushin (in Japanese). No. 289. ASCII Corporation. 1 July 1994. p. 77...
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  • Linda Cube (category ASCII Corporation games)
    is a 1995 role-playing video game developed by Alfa System and MARS Corporation for the PC Engine CD. A port for the PlayStation was released in 1997...
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  • 2016-12-05. "テレッテー! 『ペルソナ3』をモチーフにしたアプリ2種が登場". Dengeki Online (in Japanese). ASCII Media Works. 2007-05-11. Archived from the original on 2007-12-21. Retrieved...
    110 KB (5,826 words) - 11:53, 21 April 2024
  • Entertainment SNES, GB 1992-07-14 Air Boarder 64 Human Entertainment ASCII Corporation N64 1998-03-27 Al Unser Jr. Arcade Racing Mindscape Bordeaux Mindscape...
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  • Thumbnail for Sokoban
    Sokoban (category ASCII Corporation games)
    Namida no Sokoban Special (涙の倉庫番スペシャル) Japan Famicom Disk System ASCII Corporation Floppy 1988 Soko-Ban US IBM PC, XT, and AT Spectrum HoloByte Floppy...
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  • 1996. pp. 45–46. ファイナルファンタジータクティクス. Famitsu (in Japanese). No. 399. ASCII Corporation. 1996-07-26. pp. 122–125. "Final Fantasy Tactics – 1997 Developer...
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  • Satellaview Tsūshin (in Japanese). No. 6. ASCII Corporation. October 1995. タクティクスオウガ ニンテンドウパワー (in Japanese). Quest Corporation. Archived from the original on December...
    65 KB (6,266 words) - 01:16, 7 February 2024
  • Thumbnail for List of best-selling PlayStation video games
    March 3, 2016. Retrieved May 2, 2017. "Konami Kabushiki Kaisha (Konami Corporation) Annual Report". U.S. Securities and Exchange Commission. March 31, 2009...
    48 KB (1,981 words) - 20:55, 23 April 2024