• In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables)...
    50 KB (5,696 words) - 22:00, 25 April 2024
  • object-oriented programming, inheritance is the mechanism of basing an object or class upon another object (prototype-based inheritance) or class (class-based inheritance)...
    31 KB (3,768 words) - 04:44, 28 December 2023
  • Thumbnail for Computer program
    A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also...
    126 KB (13,233 words) - 16:59, 15 April 2024
  • Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble...
    19 KB (2,500 words) - 03:47, 15 April 2024
  • Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves...
    30 KB (3,333 words) - 09:02, 26 April 2024
  • In computer programming, a trait is a concept used in programming languages which represents a set of methods that can be used to extend the functionality...
    22 KB (2,058 words) - 09:25, 13 December 2023
  • In class-based object-oriented programming languages, a leaf class is a class that should not be subclassed. This can be enforced either by convention...
    1 KB (126 words) - 15:30, 5 January 2024
  • C#, and Objective-C. Prototype-based programming (contrast) Programming paradigms Class (computer programming) Kiselyov, Oleg. "Subtyping, Subclassing...
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  • In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same...
    32 KB (3,585 words) - 21:17, 26 March 2024
  • is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include:...
    31 KB (3,871 words) - 10:50, 16 April 2024
  • Numbers in the Ch Programming Language". Scientific Programming: 76–106. Cheng, Harry (1993). "Scientific Computing in the Ch Programming Language". Scientific...
    15 KB (1,498 words) - 22:11, 23 April 2024
  • Thumbnail for The Art of Computer Programming
    The Art of Computer Programming (TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms...
    31 KB (3,501 words) - 09:56, 7 March 2024
  • Thumbnail for Programming language
    A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and...
    74 KB (8,449 words) - 15:33, 11 April 2024
  • Rosenfeld The Class (Segal novel), a 1985 novel by Erich Segal Class (computer programming), a fundamental concept of object-oriented programming Class (warez)...
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  • Thumbnail for Pointer (computer programming)
    variables to be among computer science's "most valuable treasures." Donald Knuth, Structured Programming, with go to Statements In computer science, a pointer...
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  • this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running...
    24 KB (3,125 words) - 17:18, 9 March 2024
  • In computer programming, a function, subprogram, procedure, method, routine or subroutine is a callable unit that has a well-defined behavior and can be...
    52 KB (6,412 words) - 12:22, 22 April 2024
  • Thumbnail for Classes of computers
    minis) are a class of multi-user computers that lie in the middle range of the computing spectrum, in between the smallest mainframe computers and the largest...
    18 KB (2,114 words) - 03:05, 14 February 2024
  • Thumbnail for Object-oriented programming
    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which can contain data and code: data in the form of fields...
    69 KB (7,609 words) - 18:35, 21 April 2024
  • the five members as default. C++ classes Class (computer programming) Stroustrup, Bjarne (2000). The C++ Programming Language (3 ed.). Addison-Wesley...
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  • History of Functional Programming Languages" (PDF). International Symposium on Trends in Functional Programming. Lecture Notes in Computer Science. Vol. 7829...
    50 KB (6,385 words) - 17:10, 9 March 2024
  • computer programming: Computer programming – process that leads from an original formulation of a computing problem to executable computer programs....
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  • In computer science, a literal is a textual representation (notation) of a value as it is written in source code. Almost all programming languages have...
    4 KB (385 words) - 13:31, 28 October 2023
  • In computer programming, specifically object-oriented programming, a class invariant (or type invariant) is an invariant used for constraining objects...
    12 KB (1,585 words) - 22:55, 22 November 2023
  • Concept (generic programming) Delegation (programming) Protocols in Objective-C Class (computer science) Encapsulation (computer science) Public interface...
    4 KB (398 words) - 06:56, 19 January 2024
  • Thumbnail for Structure and Interpretation of Computer Programs
    teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation...
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  • In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. Declarations...
    8 KB (998 words) - 14:47, 27 August 2022
  • In computer programming, a sigil (/ˈsɪdʒəl/) is a symbol affixed to a variable name, showing the variable's datatype or scope, usually a prefix, as in...
    14 KB (1,602 words) - 12:21, 7 November 2023
  • would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important...
    15 KB (1,837 words) - 01:37, 2 December 2023
  • Procedural programming is a programming paradigm, classified as imperative programming, that involves implementing the behavior of a computer program as procedures...
    9 KB (985 words) - 00:19, 29 March 2024