• Thumbnail for Crowd simulation
    Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. It is commonly used to create virtual...
    52 KB (7,429 words) - 05:12, 5 April 2024
  • Thumbnail for Crowd
    Studies have shown that human crowds move in ways that resemble fluid, and can be modeled by such methods as particle simulation and statistical physics. Similar...
    17 KB (1,903 words) - 17:51, 11 April 2024
  • analysis can range from video game crowd simulation to security and surveillance. Due to population growth, crowd analysis has become a major interest...
    8 KB (1,010 words) - 16:25, 10 April 2024
  • that deal with finding better paths through graphs. Artificial 'ants'—simulation agents—locate optimal solutions by moving through a parameter space representing...
    41 KB (4,570 words) - 03:13, 26 February 2024
  • Plugin Compatibility Description Golaem Crowd 2011-2018 (Windows/Linux: 32 & 64-bit) Simulates complex and controllable characters. Miarmy 2012/2013 (Windows/Linux/Mac...
    3 KB (41 words) - 15:19, 11 July 2023
  • Thumbnail for Crowd control
    Fresno Bee. Managing a crowd - illustrated article with crowd management tips and tricks uCrowds: an example of a crowd simulation software package...
    8 KB (816 words) - 00:24, 1 February 2024
  • Thumbnail for Computer-generated imagery
    Generated Imagery (CGI) systems today. Namely because the object of flight simulation was to reproduce on the ground the behavior of an aircraft in flight....
    29 KB (3,657 words) - 17:16, 28 April 2024
  • to: Crowd simulation technology for generating crowd-related visual effects for film and television MASSIVE (software) (Multiple Agent Simulation System...
    329 bytes (69 words) - 20:54, 13 June 2022
  • Golaem Crowd is a plug-in for Autodesk Maya that allows for the simulation of controllable character crowds based on independent agents. It is developed...
    15 KB (931 words) - 08:14, 9 April 2024
  • Thumbnail for Phong shading
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    5 KB (610 words) - 01:38, 16 March 2024
  • Thumbnail for Viewing frustum
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    5 KB (503 words) - 03:25, 19 September 2023
  • Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related...
    5 KB (510 words) - 23:16, 6 August 2023
  • Thumbnail for Gouraud shading
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    6 KB (641 words) - 12:13, 4 April 2024
  • Thumbnail for Daniel Thalmann
    Jonathan Maim, Barbara Maim, Daniel Thalmann, Crowd Simulation, 2006 Helena Grillon, Daniel Thalmann, Attention Crowds, 2007 EPFL VRLab demos, YouTube Channel...
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  • Thumbnail for 3D computer graphics
    3-D modeling). Models can also be produced procedurally or via physical simulation. Basically, a 3-D model is formed from points called vertices that define...
    16 KB (1,847 words) - 13:36, 24 April 2024
  • Thumbnail for 3D modeling
    two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually...
    33 KB (3,914 words) - 04:26, 28 April 2024
  • Thumbnail for Crowd scene
    Soraia Raupp (2012), Crowd Simulation, Springer, ISBN 9781447144496 Schnapp, Jeffrey Thompson; Tiews, Matthew (2006), Crowds, Stanford University Press...
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  • Thumbnail for 3D rendering
    real-time rendering. Rendering for interactive media, such as games and simulations, is calculated and displayed in real time, at rates of approximately...
    14 KB (1,552 words) - 09:49, 20 March 2024
  • combined with the CG zombies, were later composited to create a "digital crowd simulation that looks realistic". Kyle Cooper designed the title sequence for...
    70 KB (7,714 words) - 05:29, 27 April 2024
  • Thumbnail for Depth map
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    8 KB (900 words) - 10:45, 8 December 2022
  • Thumbnail for Surfel
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    1 KB (136 words) - 02:53, 1 January 2021
  • Thumbnail for Texture compression
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    5 KB (635 words) - 18:33, 6 February 2024
  • Thumbnail for Vertex painting
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    1 KB (128 words) - 07:51, 27 September 2023
  • soldiers during the Huns' attack sequence, the production team developed crowd simulation software called Attila. This software allows thousands of unique characters...
    96 KB (8,517 words) - 14:37, 27 April 2024
  • Thumbnail for Feeding frenzy
    models Ant colony optimization Boids Crowd simulation Particle swarm optimization Swarm intelligence Swarm (simulation) Collective motion Active matter Collective...
    3 KB (279 words) - 23:27, 3 February 2024
  • Thumbnail for Volumetric lighting
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    3 KB (388 words) - 05:41, 21 February 2023
  • were assembled: one for the abstract sequence and another involving crowd simulation for the character groupings. They used novel technology to locate every...
    167 KB (12,055 words) - 23:49, 25 April 2024
  • Thumbnail for Wire-frame model
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    6 KB (604 words) - 15:15, 24 August 2023
  • Thumbnail for Distance fog
    (CGI) Animation computer skeletal 3D display Wire-frame model Texture mapping Motion capture Crowd simulation Global illumination Volume rendering v t e...
    3 KB (272 words) - 19:54, 6 September 2023
  • Thumbnail for Houdini (software)
    – Rigid Body Dynamics, Fluid Dynamics, Wire Dynamics, Cloth Simulation, Crowd simulation. Lighting – node-based shader authoring, lighting and re-lighting...
    15 KB (1,308 words) - 22:41, 22 March 2024