Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics... 101 KB (10,073 words) - 20:24, 18 March 2024 |
Direct3D and OpenGL are both application programming interfaces (APIs) that can be used in applications to render 2D and 3D computer graphics. As of 2005[update]... 34 KB (4,564 words) - 10:08, 11 January 2024 |
Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name... 66 KB (5,966 words) - 09:00, 23 April 2024 |
Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional... 36 KB (1,550 words) - 17:27, 7 April 2024 |
and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the... 58 KB (4,868 words) - 00:44, 16 April 2024 |
support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL... 54 KB (2,318 words) - 18:10, 28 April 2024 |
the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1... 28 KB (2,363 words) - 20:14, 3 April 2024 |
will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully... 434 KB (11,807 words) - 10:11, 30 April 2024 |
interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher... 43 KB (4,628 words) - 11:30, 19 April 2024 |
processing unit (GPU). This is achieved with the underlying Vulkan, Metal, or Direct3D 12 system APIs. On relevant devices, WebGPU is intended to supersede the... 8 KB (728 words) - 19:26, 17 March 2024 |
Swap chain (section Direct3D) taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain... 4 KB (521 words) - 18:23, 12 September 2022 |
two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded... 12 KB (899 words) - 15:50, 3 April 2024 |
Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10... 13 KB (873 words) - 18:24, 8 September 2023 |
Display list (section Usage in Direct3D 12) A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run... 12 KB (1,527 words) - 13:11, 8 February 2024 |
added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture... 4 KB (266 words) - 13:55, 21 May 2023 |
notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. The chip was manufactured by TSMC using its... 11 KB (1,220 words) - 13:49, 28 January 2024 |
following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment... 13 KB (1,288 words) - 23:06, 24 February 2024 |
Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power... 78 KB (4,781 words) - 12:37, 1 April 2024 |
3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration. DirectDraw was introduced... 5 KB (499 words) - 06:48, 27 March 2024 |
and SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally... 4 KB (373 words) - 11:11, 19 March 2024 |
128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a... 12 KB (1,452 words) - 03:13, 30 April 2024 |
Memory Architecture II), updated pixel shaders with new instructions for Direct3D 8.0a support, an additional vertex shader (the vertex and pixel shaders... 20 KB (2,447 words) - 23:03, 10 April 2024 |
Supported Graphics APIs DirectX DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12 Shader Model Shader Model 6.8 OpenCL OpenCL 3.0 OpenGL OpenGL 4... 14 KB (1,196 words) - 03:25, 1 May 2024 |
It was marketed as the nFinite FX Engine, and was the first Microsoft Direct3D 8.0 compliant 3D-card. Its programmable shader architecture enabled applications... 9 KB (1,083 words) - 19:46, 2 March 2024 |
is on the left side of the triangle. This rule is implemented e.g. by Direct3D and many OpenGL implementations (even though the specification doesn't... 8 KB (834 words) - 10:46, 17 January 2024 |
Windows Presentation Foundation (section Direct3D) Windows. Graphics, including desktop items like windows, are rendered using Direct3D. This allows the display of more complex graphics and custom themes, at... 37 KB (4,423 words) - 08:48, 25 April 2024 |
Wine (software) (section Direct3D) to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,... 85 KB (7,750 words) - 06:53, 18 April 2024 |