• Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics...
    101 KB (10,073 words) - 20:24, 18 March 2024
  • Direct3D and OpenGL are both application programming interfaces (APIs) that can be used in applications to render 2D and 3D computer graphics. As of 2005[update]...
    34 KB (4,564 words) - 10:08, 11 January 2024
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    Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name...
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  • Feature levels in Direct3D define strict sets of features required by certain versions of the Direct3D API and runtime, as well as additional optional...
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  • and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the...
    58 KB (4,868 words) - 00:44, 16 April 2024
  • support the following APIs: Direct3D 11 (feature level 9_3), OpenGL ES 2.0 All models support the following APIs: Direct3D 11 (feature level 9_3), OpenCL...
    54 KB (2,318 words) - 18:10, 28 April 2024
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    the Direct3D 11.0 specification. Nvidia originally stated that the Kepler architecture has full DirectX 11.1 support, which includes the Direct3D 11.1...
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  • will always be a factory bus width. API support section Direct3D – Maximum version of Direct3D fully supported. OpenGL – Maximum version of OpenGL fully...
    434 KB (11,807 words) - 10:11, 30 April 2024
  • interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications; it may optionally implement runtime interfaces for Direct3D 10 and higher...
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  • processing unit (GPU). This is achieved with the underlying Vulkan, Metal, or Direct3D 12 system APIs. On relevant devices, WebGPU is intended to supersede the...
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  • Swap chain (section Direct3D)
    taken is decided by the client application and is API dependent. Microsoft Direct3D implements a SwapChain class. Each host device has at least one swap chain...
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  • two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded...
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    processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported...
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    Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10...
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    performance. These include Direct3D-to-Vulkan translation layers, namely DXVK for Direct3D 9, 10 and 11, and VKD3D-Proton for Direct3D 12. A separate library...
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  • A display list, also called a command list in Direct3D 12 and a command buffer in Vulkan, is a series of graphics commands so that they may be later run...
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  • added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture...
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    notably large leap in 3D PC gaming performance and was the first fully Direct3D 7-compliant 3D accelerator. The chip was manufactured by TSMC using its...
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  • following tests: Direct3D 9 Aero Assessment Direct3D 9 Batch Assessment Direct3D 9 Alpha Blend Assessment Direct3D 9 Texture Load Assessment Direct3D 9 ALU Assessment...
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  • Rapid changes in that market, notably with the introduction of OpenGL and Direct3D, led to rapid consolidation. PowerVR introduced new versions with low-power...
    78 KB (4,781 words) - 12:37, 1 April 2024
  • 3D graphics, but the rendering would be slow compared to an API such as Direct3D which does support 3D hardware acceleration. DirectDraw was introduced...
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  • and SSE4.1. WARP supports Direct3D 11 runtime and is compatible with feature levels 10_1, 10_0, 9_3, 9_2, and 9_1; in Direct3D 11.1 runtime, WARP additionally...
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  • Thumbnail for RIVA 128
    128 was built to render within the Direct3D 5 and OpenGL API specifications. It was designed to accelerate Direct3D to the utmost extent possible, as a...
    12 KB (1,452 words) - 03:13, 30 April 2024
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    performed faster and with better image quality than non-vendor locked APIs Direct3D and OpenGL. Some games also had exclusive 3D features when used with Glide...
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  • Memory Architecture II), updated pixel shaders with new instructions for Direct3D 8.0a support, an additional vertex shader (the vertex and pixel shaders...
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  • Supported Graphics APIs DirectX DirectX 12 Ultimate (Feature Level 12_2) Direct3D Direct3D 12 Shader Model Shader Model 6.8 OpenCL OpenCL 3.0 OpenGL OpenGL 4...
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  • It was marketed as the nFinite FX Engine, and was the first Microsoft Direct3D 8.0 compliant 3D-card. Its programmable shader architecture enabled applications...
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    is on the left side of the triangle. This rule is implemented e.g. by Direct3D and many OpenGL implementations (even though the specification doesn't...
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  • Windows. Graphics, including desktop items like windows, are rendered using Direct3D. This allows the display of more complex graphics and custom themes, at...
    37 KB (4,423 words) - 08:48, 25 April 2024
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    to render correctly. Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a "vkd3d" subproject,...
    85 KB (7,750 words) - 06:53, 18 April 2024