• Thumbnail for John Romero
    Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer and developer in the video game industry. He is a co-founder...
    53 KB (4,215 words) - 20:40, 26 March 2024
  • Thumbnail for Brenda Romero
    Brenda Louise Romero (née Garno; born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video...
    28 KB (2,164 words) - 23:05, 1 May 2024
  • by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software...
    81 KB (8,280 words) - 14:56, 13 May 2024
  • Romero Games Ltd. is an Irish independent video game development studio that was established on 11 August 2015 by husband-and-wife team John Romero and...
    7 KB (604 words) - 06:02, 8 November 2023
  • the fate of the world. Daikatana was directed by Ion Storm co-founder John Romero, a co-developer of the influential first-person shooters Wolfenstein...
    51 KB (4,741 words) - 02:02, 17 April 2024
  • Thumbnail for Stevie Case
    female esports players, gaining recognition for beating Quake designer John Romero in a Quake deathmatch in 1997. She was the first professional gamer signed...
    29 KB (2,779 words) - 02:50, 2 April 2024
  • The name Romero is a nickname type of surname for a Roman or an Italian. The name was originally derived from the Latin word Romaeus and the Greek word...
    12 KB (1,404 words) - 19:33, 17 March 2024
  • Thumbnail for Óscar Romero
    (ARENA) political party, had ordered the killing. In 1997, Pope John Paul II bestowed upon Romero the title of Servant of God, and a cause for his beatification...
    96 KB (10,038 words) - 02:23, 1 May 2024
  • Thumbnail for Doom (franchise)
    (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. The series usually...
    62 KB (4,388 words) - 10:24, 17 May 2024
  • John Benedict Romero-Martinez is an American politician who served as a member of the Wyoming House of Representatives for the 44th district from 2021...
    2 KB (118 words) - 18:22, 10 February 2024
  • Thumbnail for Eddie Romero
    Sinco Romero, NA (July 7, 1924 – May 28, 2013), commonly known as Eddie Romero, was a Filipino film director, film producer and screenwriter. Romero was...
    30 KB (2,198 words) - 05:58, 8 April 2024
  • Doomguy (redirect from John "Reaper" Grimm)
    series by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video...
    41 KB (4,247 words) - 20:45, 15 May 2024
  • Thumbnail for Cesar Romero
    César Julio Romero Jr. (February 15, 1907 – January 1, 1994) was an American actor and activist. He was active in film, radio, and television for almost...
    41 KB (2,634 words) - 18:36, 24 April 2024
  • Sigil (mod) (category Video games designed by John Romero)
    game Doom. Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main...
    14 KB (1,325 words) - 17:04, 29 April 2024
  • Thumbnail for George A. Romero
    George Andrew Romero Jr. (/rəˈmɛəroʊ/; February 4, 1940 – July 16, 2017) was an American-Canadian film director, writer, editor and actor. His Night of...
    49 KB (4,926 words) - 17:47, 5 May 2024
  • Wolfenstein 3D (category Video games designed by John Romero)
    shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced...
    92 KB (9,146 words) - 18:01, 1 April 2024
  • Doom (1993 video game) (category Video games designed by John Romero)
    the project, with the final game featuring an action-heavy design by John Romero and Sandy Petersen. Id published Doom as a set of three episodes under...
    123 KB (10,786 words) - 19:48, 16 May 2024
  • mutants in a research lab, Romero proposed a 3D remake of Castle Wolfenstein. The team gravitated to the idea as Hall, Romero, and John Carmack had all enjoyed...
    36 KB (3,436 words) - 01:36, 10 February 2024
  • developer John Romero learned about texture mapping from a phone call to Paul Neurath. Romero described the texture mapping technique to id programmer John Carmack...
    85 KB (8,710 words) - 19:17, 15 May 2024
  • Blackroom (video game) (category Romero Games games)
    independent studio Night Work Games, created by former id Software developers John Romero and Adrian Carmack. It was planned to be crowdfunded on the Kickstarter...
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  • System. The game's success caused designer Tom Hall, programmers John Carmack and John Romero, and artist Adrian Carmack to found id Software. Their obligations...
    62 KB (7,323 words) - 03:40, 15 May 2024
  • Ion Storm, L.P. was an American video game developer founded by John Romero and Tom Hall, both formerly of id Software. Despite an impressive pedigree...
    27 KB (2,501 words) - 15:09, 20 August 2023
  • Monkeystone Games was a video game developer and publisher founded by John Romero, Tom Hall, Stevie Case, and Brian Moon. After its inception in July 2001...
    15 KB (1,339 words) - 18:30, 18 August 2023
  • Dangerous Dave (category Video games designed by John Romero)
    Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his...
    7 KB (669 words) - 13:18, 13 May 2024
  • history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall...
    39 KB (4,559 words) - 11:43, 17 May 2024
  • the co-founder of Ion Storm, together with his friend and colleague John Romero. During his years in the company, Hall designed and produced Anachronox...
    17 KB (1,243 words) - 10:57, 28 April 2024
  • Doom II (category Video games designed by John Romero)
    John Romero Still Enjoy Shooting People?". Next Generation. No. 30. June 1997. p. 10. Archived at Ghostarchive and the Wayback Machine: Romero, John (September...
    36 KB (3,317 words) - 20:51, 16 May 2024
  • Quake (video game) (category Video games designed by John Romero)
    team left the company after the game's release, including co-founder John Romero. An "enhanced" version of Quake was developed by Nightdive Studios and...
    92 KB (10,552 words) - 03:35, 14 May 2024
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    map plays the unmodified "Running From Evil" in the beginning stages. John Romero, a cofounder of id Software and designer for Doom II, played the map...
    24 KB (2,653 words) - 17:00, 14 May 2024
  • developer and fan John Romero, who interviewed him. Gebelli lives in Sacramento, California, where he has lived most of his life. John Romero (Wolfenstein...
    28 KB (2,603 words) - 19:56, 10 May 2024