Awards, and a BAFTA Fellowship for his contributions to the industry. Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five... 42 KB (3,576 words) - 11:44, 28 April 2024 |
Windows, Mac OS X, and Linux was released by IndieBox in October 2014. Tim Schafer, the game's creative director, was inspired to create the game by his... 119 KB (12,448 words) - 18:57, 13 April 2024 |
information. McWhertor, Michael (15 June 2009). "Tim Schafer Explains Why Dio's Out Of Brütal Legend, Tim Curry's In — ronnie james dio". Kotaku. Retrieved... 31 KB (217 words) - 13:32, 19 April 2024 |
puzzles. Psychonauts was based on an abandoned concept that studio founder Tim Schafer had during his previous development of Full Throttle. The game was initially... 65 KB (7,577 words) - 07:46, 26 April 2024 |
Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure... 124 KB (11,142 words) - 01:58, 5 April 2024 |
Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games... 71 KB (6,263 words) - 13:45, 17 April 2024 |
adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after... 45 KB (4,885 words) - 18:44, 18 April 2024 |
several years after its first release. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial... 65 KB (6,303 words) - 06:28, 26 April 2024 |
Island. The project was led by Ron Gilbert, who was again joined by Tim Schafer and Dave Grossman. The game was a critical success, but a commercial... 118 KB (13,448 words) - 20:27, 20 April 2024 |
time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair... 60 KB (6,674 words) - 04:59, 18 April 2024 |
conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure... 58 KB (5,658 words) - 18:44, 18 April 2024 |
developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released... 61 KB (6,602 words) - 20:48, 16 April 2024 |
Jazzpunk, We Happy Few, and Super Mario Galaxy. The game's director, Tim Schafer, was responsible for the level concept and its dialogue. He decided to... 19 KB (2,179 words) - 07:15, 28 March 2024 |
direction when the camera angle changes. The Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera... 5 KB (387 words) - 05:37, 26 February 2024 |
by Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer had success on other... 27 KB (3,194 words) - 03:39, 26 April 2024 |
over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation... 43 KB (4,997 words) - 15:35, 21 April 2024 |
Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer" (Interview). Interviewed by Tim Schafer. 2 Player Productions. Archived from the original... 74 KB (7,301 words) - 02:01, 5 April 2024 |
1950 Avi Schafer (born 1998), Japanese professional basketball player Tim Schafer (born 1967), American computer game designer Arthur Schafer (living)... 13 KB (1,755 words) - 02:16, 29 December 2023 |
Tim Schafer's 'Grim' path tracks adventure genre's growth". Hero Complex. Retrieved 2023-05-25. Edgar, Sean (2014-02-04). "A New Age For Tim Schafer And... 170 KB (18,025 words) - 02:03, 28 April 2024 |
former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions. In February 2012, Tim Schafer confirmed he will be working... 37 KB (2,789 words) - 15:36, 21 April 2024 |
crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with... 11 KB (1,072 words) - 20:57, 20 March 2024 |
Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer, had on devising a game that Lily, his two-year-old daughter (at the... 19 KB (2,144 words) - 22:43, 16 November 2023 |
described as a "big-star performance", "superb" and "stellar". Game designer Tim Schafer, well known as the creator of the early LucasArts adventure games such... 59 KB (5,885 words) - 23:02, 16 January 2024 |
spot, which Tim Schafer, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team... 122 KB (12,798 words) - 03:39, 27 April 2024 |