• Thumbnail for Tim Schafer
    Awards, and a BAFTA Fellowship for his contributions to the industry. Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five...
    42 KB (3,576 words) - 11:44, 28 April 2024
  • Windows, Mac OS X, and Linux was released by IndieBox in October 2014. Tim Schafer, the game's creative director, was inspired to create the game by his...
    119 KB (12,448 words) - 18:57, 13 April 2024
  • Thumbnail for Tim Curry performances
    information. McWhertor, Michael (15 June 2009). "Tim Schafer Explains Why Dio's Out Of Brütal Legend, Tim Curry's In — ronnie james dio". Kotaku. Retrieved...
    31 KB (217 words) - 13:32, 19 April 2024
  • puzzles. Psychonauts was based on an abandoned concept that studio founder Tim Schafer had during his previous development of Full Throttle. The game was initially...
    65 KB (7,577 words) - 07:46, 26 April 2024
  • Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure...
    124 KB (11,142 words) - 01:58, 5 April 2024
  • Thumbnail for Double Fine
    Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two games...
    71 KB (6,263 words) - 13:45, 17 April 2024
  • adventure video game developed by LucasArts and designed by Tim Schafer. It was Schafer's first game as project lead and head writer and designer, after...
    45 KB (4,885 words) - 18:44, 18 April 2024
  • Thumbnail for Hunter Schafer
    Hunter Schafer (born December 31, 1998) is an American actress and model. She is mainly known for her role as transgender high school student Jules Vaughn...
    43 KB (3,421 words) - 05:30, 29 April 2024
  • several years after its first release. Double Fine and game director Tim Schafer had expressed the desire to create a sequel to Psychonauts, but the financial...
    65 KB (6,303 words) - 06:28, 26 April 2024
  • Island. The project was led by Ron Gilbert, who was again joined by Tim Schafer and Dave Grossman. The game was a critical success, but a commercial...
    118 KB (13,448 words) - 20:27, 20 April 2024
  • time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair...
    60 KB (6,674 words) - 04:59, 18 April 2024
  • conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure...
    58 KB (5,658 words) - 18:44, 18 April 2024
  • developed and published by Double Fine. Broken Age was game director Tim Schafer's first return to the genre since 1998's Grim Fandango, and was released...
    61 KB (6,602 words) - 20:48, 16 April 2024
  • Jazzpunk, We Happy Few, and Super Mario Galaxy. The game's director, Tim Schafer, was responsible for the level concept and its dialogue. He decided to...
    19 KB (2,179 words) - 07:15, 28 March 2024
  • direction when the camera angle changes. The Grim Fandango designer Tim Schafer chose the system as it allowed the developers to create "cinematic" camera...
    5 KB (387 words) - 05:37, 26 February 2024
  • Thumbnail for Monkey Island
    by Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the first two games before leaving LucasArts. Grossman and Schafer had success on other...
    27 KB (3,194 words) - 03:39, 26 April 2024
  • Thumbnail for Natalie Schafer
    (1964–1967). Natalie Schafer was born on November 5, 1900, in Red Bank, New Jersey. the eldest of the three children of Jennie (née Tim; family name originally...
    10 KB (1,008 words) - 20:15, 21 April 2024
  • Thumbnail for 26th Annual D.I.C.E. Awards
    Nintendo, and Devolver Digital tied publishing the most nominated games. Tim Schafer, co-founder of Double Fine Productions and known for the games Grim Fandango...
    26 KB (381 words) - 23:07, 20 March 2024
  • over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation...
    43 KB (4,997 words) - 15:35, 21 April 2024
  • Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer" (Interview). Interviewed by Tim Schafer. 2 Player Productions. Archived from the original...
    74 KB (7,301 words) - 02:01, 5 April 2024
  • Schaefer (redirect from Schafer)
    1950 Avi Schafer (born 1998), Japanese professional basketball player Tim Schafer (born 1967), American computer game designer Arthur Schafer (living)...
    13 KB (1,755 words) - 02:16, 29 December 2023
  • Tim Schafer's 'Grim' path tracks adventure genre's growth". Hero Complex. Retrieved 2023-05-25. Edgar, Sean (2014-02-04). "A New Age For Tim Schafer And...
    170 KB (18,025 words) - 02:03, 28 April 2024
  • Thumbnail for Ron Gilbert
    former LucasArts game designer Tim Schafer, to work at Schafer's own Double Fine Productions. In February 2012, Tim Schafer confirmed he will be working...
    37 KB (2,789 words) - 15:36, 21 April 2024
  • crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with...
    11 KB (1,072 words) - 20:57, 20 March 2024
  • Happy Action Theater is based on an idea that Double Fine's founder, Tim Schafer, had on devising a game that Lily, his two-year-old daughter (at the...
    19 KB (2,144 words) - 22:43, 16 November 2023
  • described as a "big-star performance", "superb" and "stellar". Game designer Tim Schafer, well known as the creator of the early LucasArts adventure games such...
    59 KB (5,885 words) - 23:02, 16 January 2024
  • Thumbnail for Skywalker Ranch
    Fortune. Retrieved November 2, 2015. Diver, Mike (January 27, 2015). "Tim Schafer Discusses His Classic Video Games, 'Grim Fandango' and 'Monkey Island'"...
    12 KB (1,012 words) - 18:02, 21 January 2024
  • Thumbnail for Humongous Entertainment
    Humongous Entertainment was suggested by Gilbert's ex-LucasArts colleague, Tim Schafer. It became known for creating four point-and-click adventure game series...
    22 KB (1,708 words) - 17:34, 30 April 2024
  • spot, which Tim Schafer, the game's lead designer, had admitted years later was a brute force measure; in the remastering of the game, Schafer and his team...
    122 KB (12,798 words) - 03:39, 27 April 2024
  • Thumbnail for Peter Molyneux
    veterans began to question the intentions of those publications, such as Tim Schafer calling it "out of proportion" and a media hunt, saying "I'm not saying...
    26 KB (2,301 words) - 04:07, 20 April 2024