• Thumbnail for Unified shader model
    offering a unified shader model. OpenGL 3.3 (which offers a unified shader model) can still be implemented on hardware that does not have unified shader architecture...
    5 KB (589 words) - 20:44, 16 January 2024
  • Thumbnail for High-Level Shader Language
    9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher...
    13 KB (873 words) - 18:24, 8 September 2023
  • Thumbnail for Shader
    in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader.[citation needed] Shaders are...
    21 KB (2,388 words) - 15:18, 2 March 2024
  • overclock up to 400 MHz) Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition...
    54 KB (2,318 words) - 21:17, 17 May 2024
  • unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader...
    41 KB (3,111 words) - 09:33, 4 April 2024
  • shader bytecode which is passed to the graphics driver for execution. The shader assembly language cannot be directly used to program unified Shader Model...
    14 KB (1,537 words) - 17:14, 6 April 2024
  • (on 320 MHz) Up to 24 ALU (From 32 on S3) Unified shader model Scalar instruction set (From Unified shader model 5-way VLIW) Up to x8 relative performance...
    310 KB (12,199 words) - 00:53, 19 May 2024
  • post-processing is passed to the pixel shaders and OpenCL kernels. MPEG-2 decoding is not performed within UVD, but in the shader processors. The decoder meets...
    26 KB (3,151 words) - 09:04, 12 April 2024
  • Thumbnail for Radeon
    microarchitectures can be roughly distinguished, the fixed-pipeline family, the unified shader model-families of TeraScale, Graphics Core Next, and RDNA. ATI/AMD have...
    58 KB (5,347 words) - 22:08, 30 April 2024
  • Thumbnail for Tesla (microarchitecture)
    first microarchitecture implementing the unified shader model. The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL...
    10 KB (1,163 words) - 13:24, 27 March 2024
  • Thumbnail for Radeon R100 series
    adding the complexity of a "0.5" pixel shader interface. Additionally, you have to understand that the phrase "shader" is an incredibly ambiguous graphics...
    15 KB (2,287 words) - 01:33, 20 July 2023
  • Thumbnail for Mali (processor)
    2015-06-15. depending on number of shader core groups "Mali GPU: An abstract machine part 3 – The midgard shader core". Arm Community. Retrieved 2018-07-17...
    78 KB (4,744 words) - 13:09, 13 May 2024
  • Thumbnail for Graphics processing unit
    disparities between vertex and pixel shading were not addressed until the Unified Shader Model. In October 2002, with the introduction of the ATI Radeon 9700 (also...
    81 KB (8,257 words) - 07:22, 19 May 2024
  • GPU which implements TeraScale 1, ATI's first Unified shader model microarchitecture for PCs. The Unified Video Decoder (UVD) SIP core is on-die in the...
    25 KB (3,324 words) - 21:51, 13 April 2024
  • scrapped. R400 would have been more feature-complete, with unified Shader Model 3 shader support among other enhancements, but it is believed that ATI...
    14 KB (1,919 words) - 21:41, 1 March 2024
  • Thumbnail for GeForce
    new Tesla microarchitecture, it implemented the unified shader model. Initially just the 8800GTX model was launched, while the GTS variant was released...
    61 KB (6,004 words) - 07:22, 12 May 2024
  • Cypress. Half the shader engines, half the memory controllers, half the ROPs, half the TMUs, half everything. The 5750 had one shader engine disabled (of...
    15 KB (2,041 words) - 18:32, 1 March 2024
  • the X850, the R520's shader units are vastly improved: they are Shader Model 3 capable, and received some advancements in shader threading that can greatly...
    19 KB (2,867 words) - 22:55, 1 March 2024
  • Thumbnail for Curie (microarchitecture)
    GeForce 6800 Ultra - HardWare.fr". www.hardware.fr. Retrieved 15 February 2021. NVIDIA introduced unified shader model in Tesla GPU microarchitecture....
    17 KB (184 words) - 13:24, 27 March 2024
  • Thumbnail for ROCm
    computing (HPC), heterogeneous computing. It offers several programming models: HIP (GPU-kernel-based programming), OpenMP/Message Passing Interface (MPI)...
    28 KB (2,094 words) - 00:48, 19 May 2024
  • Thumbnail for AMD
    a unified shader model. This design replaced the previous fixed-function hardware of previous graphics cards with multipurpose, programmable shaders. Initially...
    146 KB (15,181 words) - 05:44, 16 May 2024
  • Thumbnail for Radeon HD 7000 series
    has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
    16 KB (2,179 words) - 16:37, 1 March 2024
  • graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft...
    43 KB (4,628 words) - 11:30, 19 April 2024
  • 512 KB per core. Fabrication process: GlobalFoundries 14LP. v t e Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)...
    8 KB (5,599 words) - 03:25, 11 May 2024
  • Thumbnail for Radeon 9000 series
    more flexible floating-point-based Shader Model 2.0+ pixel shaders and vertex shaders. Equipped with 4 vertex shader units, R300 possessed over twice the...
    24 KB (3,042 words) - 22:11, 19 December 2022
  • has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
    19 KB (2,851 words) - 16:15, 1 March 2024
  • has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders. R300, R400 and R500 based...
    18 KB (2,761 words) - 21:48, 27 December 2023
  • Measured in texels/s. Performance Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform...
    190 KB (16,550 words) - 01:58, 12 May 2024
  • implement TeraScale 1 microarchitecture. The RV770 extends the R600's unified shader architecture by increasing the stream processing unit count to 800 units...
    23 KB (2,196 words) - 08:32, 24 December 2022
  • generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions...
    438 KB (11,839 words) - 17:21, 15 May 2024