BoxBoxBoy!

BoxBoxBoy!
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Director(s)Yasuhiro Mukae
Producer(s)
  • Satoshi Mitsuhara
  • Keisuke Terasaki
Designer(s)Yusuke Ota
Programmer(s)Takaaki Kawahara
Artist(s)Hiroshi Saigusa
Composer(s)
SeriesBoxBoy!
Platform(s)Nintendo 3DS
Release
  • JP: January 6, 2016
  • WW: June 30, 2016
Genre(s)Puzzle-platform
Mode(s)Single-player

BoxBoxBoy![a] is a 2016 puzzle-platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 3DS handheld game console. The second game in the BoxBoy! series, the game was released in Japan in January 2016,[1] and in other territories in June 2016.[2]

Gameplay

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Like in BoxBoy!, BoxBoxBoy! has players controlling Qbby, a box-shaped character who can create boxes from out of his body. Like before, players use boxes to solve various puzzles, such as climbing on ledges, pushing switches, and avoiding obstacles, in order to reach the end of each level. In this game, Qbby is able to create two sets of boxes at a time, allowing for more complex puzzle solving.[b] Players can use medals earned from completing levels to unlock costumes, music tracks, and 4-panel comic strips, and can unlock additional levels by collecting crowns.[3]

Development

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Reception

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BoxBoxBoy! received positive reviews from critics. On Metacritic, the game holds a score of 80/100 based on 26 reviews.[5] Chris Carter from Destructoid gave the game a score of 7.5/10, saying that it had a "simplistic elegance".[6] Game Informer's Kyle Hilliard gave the game an 8/10, stating that it was "remarkably similar" to its predecessor and failed to expand on the original concept, but that these were not "bad things".[7]

Notes

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  1. ^ Japanese: ハコボーイ! もうひとハコ, Hepburn: BoxBoy! One More Box
  2. ^ This ability was introduced in the first game, in the worlds Creative Combos and Creative Combos 2.

References

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  1. ^ Matulef, Jeffrey (January 6, 2016). "Boxboy! sequel gets a surprise release in Japan". Eurogamer. Gamer Network. Archived from the original on August 17, 2024. Retrieved July 13, 2019.
  2. ^ Matulef, Jeffrey (June 15, 2016). "BoxBoxBoy! release date set this month". Eurogamer. Gamer Network. Archived from the original on July 13, 2019. Retrieved July 13, 2019.
  3. ^ Schreier, Jason (July 6, 2016). "BoxBoxBoy: The Kotaku Review". Kotaku. Archived from the original on July 13, 2019. Retrieved July 13, 2019.
  4. ^ "BoxBoxBoy!". GameRankings. CBS Interactive. Retrieved July 13, 2019.
  5. ^ a b "BoxBoxBoy! for 3DS Reviews". Metacritic. CBS Interactive. Archived from the original on August 17, 2024. Retrieved July 13, 2019.
  6. ^ a b "Review: BoxBoxBoy!". Destructoid. July 3, 2016. Archived from the original on May 4, 2019. Retrieved July 13, 2019.
  7. ^ a b Hilliard, Kyle (July 12, 2016). "BoxBoxBoy Review – A Successful Stack". Game Informer. Archived from the original on July 15, 2016.
  8. ^ McMahon, Conor (July 13, 2016). "BOXBOXBOY! Review (3DS eShop)". Nintendo Life. Archived from the original on July 13, 2019. Retrieved July 13, 2019.
  9. ^ Albert, Brian (July 6, 2016). "BoxBoxBoy! Review". IGN. News Corporation. Retrieved July 13, 2019.
  10. ^ Schaller, Kevin (July 14, 2016). "BOXBOXBOY! Review". Game Revolution. Archived from the original on July 13, 2019. Retrieved July 13, 2019.
  11. ^ Abou-Nasr, Adam (July 6, 2016). "BoxBoxBoy (3DS) Review". Nintendo World Report. Retrieved August 30, 2024.