Snow Crash

Snow Crash
US paperback cover
AuthorNeal Stephenson
Cover artistJean-François Podevin
CountryUnited States
LanguageEnglish
GenreScience fiction, Cyberpunk, Postcyberpunk[1]
PublisherBantam Books (US)
Publication date
June 1992
Media typePrint (hardback & paperback)
Pages480
ISBN0-553-08853-X (first edition, hardback)
OCLC25026617
813/.54 20
LC ClassPS3569.T3868 S65 1992

Snow Crash is a science fiction novel by the American writer Neal Stephenson, published in 1992. Like many of Stephenson's novels, its themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.[2]

In his 1999 essay "In the Beginning... Was the Command Line", Stephenson explained the title of the novel as his term for a particular software failure mode on the early Macintosh computer. Stephenson wrote about the Macintosh "When the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set—a 'snow crash'".[3] Stephenson has also mentioned that Julian Jaynes' book The Origin of Consciousness in the Breakdown of the Bicameral Mind was one of the main influences on Snow Crash.[4]

Snow Crash was nominated for both the British Science Fiction Award in 1993 and the Arthur C. Clarke Award in 1994.[5][6]

Plot[edit]

Plot background[edit]

In the 21st century, an unspecified number of years after a worldwide economic collapse, Los Angeles is no longer part of the United States since the federal government has ceded most of its power and territory to private organizations and entrepreneurs.[7] Franchising, individual sovereignty, and private vehicles reign supreme. Mercenary armies compete for national defense contracts, while private security guards preserve the peace in sovereign gated housing developments.[8]: 45  Highway companies compete to attract drivers to their roads,[8]: 7  and all mail delivery is by hired courier.[8]: 306  The remnants of government maintain authority only in isolated compounds, where they do tedious make-work that is, by and large, irrelevant to the society around them.[8]: 176  Much of the world's territory has been carved up into sovereign enclaves known as Franchise-Organized Quasi-National Entities (FOQNEs),[8]: 14  each run by its own big business franchise (such as "Mr. Lee's Greater Hong Kong", or the corporatized American Mafia), or various residential burbclaves (quasi-sovereign gated communities). In this future, American institutions are far different from those in the actual United States at the time the book was published; for example, a for-profit organization, the CIC, has evolved from the CIA's merger with the Library of Congress.[8]: 22 

Summary[edit]

Hiro Protagonist is a freelance hacker, and pizza delivery driver for the Mafia. He meets Y.T. (short for Yours Truly), a young skateboard Kourier (courier), who refers to herself in the third person, during a failed attempt to make a delivery on time. Y.T. completes the delivery on his behalf, and they strike up a partnership, gathering intel and selling it to the CIC.

Within the Metaverse, Hiro is offered a datafile named Snow Crash by a man named Raven, who hints that it is a form of narcotic. Hiro's friend and fellow hacker Da5id views a bitmap image contained in the file, which causes his computer to crash and Da5id to suffer brain damage in the real world. Hiro meets his ex-girlfriend Juanita Marquez, who gives him a database containing a large amount of research compiled by her associate, Lagos. This research posits connections between the virus, ancient Sumerian culture, and the legend of the Tower of Babel. Juanita advises him to be careful and disappears.

The Mafia boss Uncle Enzo begins to take a paternal interest in Y.T. Impressed by her attitude and initiative, he arranges to meet her and offers her freelance jobs. Hiro's investigations and Y.T.'s intelligence gathering begin to coincide, with links between the neuro-linguistic viruses, a religious organization known as Reverend Wayne's Pearly Gates and a media magnate named L. Bob Rife beginning to emerge. Lagos's research showed that the ancient Sumerian ur-language allowed brain function to be "programmed" using audio stimuli in conjunction with a DNA-altering virus. Sumerian culture was organized around these programs (known as me), which priests administered to the populace. Enki, a figure of legend, developed a counter-virus (known as the nam-shub of Enki), which, when delivered, stopped the Sumerian language from being processed by the brain and led to the development of other, less literal languages, giving birth to the Babel myth. L. Bob Rife had been collecting Sumerian artifacts and developed the drug Snow Crash to make the public vulnerable to new forms of me, which he would control. The physical form of the virus is distributed in the form of an addictive drug and within Reverend Wayne's church via infected blood. There is also a digital version, to which hackers are especially vulnerable, as they are accustomed to processing information in binary form.

Hiro heads north to the Oregon Coast, where the Raft, a huge collection of boats containing Eurasian refugees, is approaching the West Coast of the United States. The center of the Raft is L. Bob Rife's yacht, formerly the USS Enterprise nuclear-powered aircraft carrier. Rife has been using the Raft as a mechanism to indoctrinate and infect thousands with the virus and to import it to America. Y.T. is captured and brought to Rife on the Raft, who intends to use her as a hostage, knowing her connection to Uncle Enzo. With help from the Mafia, Hiro fights his way onto the Raft and recovers the nam-shub of Enki, which Rife had been concealing. With help from Juanita, who had previously infiltrated the Raft, the nam-shub is read out, and Rife's control over the Raft is broken. Rife flees the Raft, taking Y.T., and his mercenary, Raven, attempts to activate the digital form of Snow Crash at a virtual concert within the Metaverse. Hiro is able to neutralize the virus, and Y.T. escapes. At Los Angeles International Airport, Raven ambushes the Mafia and fights Uncle Enzo to a stalemate (though both men are severely injured in the process), while Rife is killed as he attempts to flee the airport on his private jet. Y.T. is reunited with her mother, and Hiro and Juanita reconcile and agree to rekindle their relationship.

Background[edit]

Stephenson originally planned Snow Crash as a computer-generated graphic novel in collaboration with artist Tony Sheeder.[9] In the author's acknowledgments Stephenson recalls:

it became clear that the only way to make the Mac do the things we needed was to write a lot of custom image-processing software. I have probably spent more hours coding during the production of this work than I did actually writing it, even though it eventually turned away from the original graphic concept...[10]

Ideas and ideologies[edit]

The books themes include history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics, and philosophy.[2]

Snow Crash takes place under anarcho-capitalism, a theme Stephenson carries over to his next novel The Diamond Age. As described in both novels and the short story "The Great Simoleon Caper" (1995), hyperinflation has sapped the value of the US dollar to the extent that trillion-dollar bills are nearly disregarded, and the quadrillion-dollar note is the standard "small" bill.[8]: 241  This hyperinflation was created by the government overprinting money due to loss of tax revenue, as people increasingly began to use electronic currency, which they exchanged in untaxable encrypted online transactions. For physical transactions, most people resort to alternative currencies such as the yen or "Kongbucks" (the official currency of Mr. Lee's Greater Hong Kong). Hyperinflation has also negatively affected much of the world, resulting in waves of desperate refugees from Asia who cross the Pacific in rickety ships hoping to arrive in North America.

The Metaverse, a phrase coined by Stephenson as a successor to the Internet, constitutes Stephenson's early 1990s vision of how a virtual reality–based Internet might evolve shortly. Resembling a massively multiplayer online game (MMO). The Metaverse is populated by user-controlled avatars, as well as system daemons. Although there are public-access Metaverse terminals in Reality, using them carries a social stigma among Metaverse denizens, in part because of the poor visual representations of themselves as low-quality avatars. Status in the Metaverse is a function of two things: access to restricted areas such as the Black Sun, an exclusive Metaverse club, and the sophistication of one's avatar.

Characteristic technologies[edit]

Various fictional technologies are employed in this world and help define it, including skateboards and motorcycles with adaptive "Smartwheels",: 28  cybernetic guard dogs known as "Rat Things",: 248  and a prototype portable railgun weapon named "Reason".: 361 

Metaverse[edit]

Stephenson's "Metaverse" appears to its users as an urban environment, developed along a single hundred-meter-wide road, the Street, that runs around the entire 65,536 km (216 km) circumference of a featureless, black, perfectly spherical planet. The virtual real estate is owned by the Global Multimedia Protocol Group, a fictional part of the real life Association for Computing Machinery, and is available to be bought and buildings developed thereupon.[8]: 24  Access to the metaverse is through L. Bob Rife's global fiber-optic network, which grew from a collection of small cable television franchises into a global telecommunications monopoly and superseded the traditional telephone system.[8]: 115 

Users of the Metaverse gain access to it through personal terminals that project a high-quality virtual reality display onto goggles worn by the user,[8]: 23  or from low-quality public terminals in booths (with the penalty of presenting a grainy black-and-white appearance).[8]: 41  Stephenson also describes a subculture of people choosing to remain continuously connected to the Metaverse by wearing portable terminals, goggles and other equipment; they are nicknamed "gargoyles" due to their grotesque appearance.[8]: 123  The users of the Metaverse experience it from a first-person perspective.

Within the Metaverse, individual users appear as avatars of any form, with the sole restriction of height, "to prevent people from walking around a mile high".[8]: 41  Transport within the Metaverse is limited to analogs of reality by foot or vehicle, such as the monorail that runs the entire length of the Street, stopping at 256 Express Ports, located evenly at 256 km intervals, and Local Ports, one kilometer apart.[8]: 37 

Distributed republics[edit]

Distributed republics are loosely connected state-like entities dispersed across the world. The concept was reused by Stephenson in The Diamond Age.[11][12][13]

Literary significance and criticism[edit]

Snow Crash established Stephenson as a major science fiction writer of the 1990s. The book appeared on Time magazine's list of 100 all-time best English-language novels written since 1923.[14] Some critics have considered it a parody of cyberpunk[15][16] and mentioned its satiric or absurdist humor.[17][18]

In his book The Shape of the Signifier: 1967 to the End of History, Walter Benn Michaels targets Stephenson's view that "languages are codes" rather than a grouping of letters and sounds to be interpreted. Michaels contends that this basic idea of language as code is central to the construct of Snow Crash ("... a good deal of Snow Crash's plot depends upon eliding the distinction between hackers and their computers, as if—indeed, in the novel, just because—looking at code will do to the hacker what receiving it will do to the computer"[19]: 68 ), but at the same time, trivializes the role of meaning in linguistic works.

The body that is infected by a virus does not become infected because it understands the virus any more than the body that does not become infected misunderstands the virus. So a world in which everything—from bitmaps to blood—can be understood as a "form of speech" is also a world in which nothing actually is understood, a world in which what a speech act does is disconnected from what it means.[19]: 69 

Rorty's Achieving Our Country summarizes the content of Snow Crash,[20] using it as an example of modern culture that "express the loss of what he [Rorty] calls 'national hope'... the problem with Snow Crash is not that it isn't true—after all, it's a story—but that it isn't inspirational".[19]: 74  This lack of inspiration is offset by something else Snow Crash and other works like it offer:

These books produce in their readers the 'state of soul' that Rorty calls 'knowingness', which he glosses as a 'preference for knowledge over hope' (37)";[19]: 74  this preference for knowledge "contribute[s] to a more fundamental failure to appreciate the value of inspiration—and hence of literature—itself".[19]: 74 

Influence on the World Wide Web and computing[edit]

While Habitat, the 1986 virtual environment, applied the Sanskrit term avatar to online virtual bodies before Stephenson, the success of Snow Crash popularized the term[21] to the extent that avatar is now the accepted term for this concept in computer games and on the World Wide Web.[22]

The novel's Central Intelligence Corporation—the result of a merger between the Library of Congress and Central Intelligence Agency—operates a wiki-like private knowledge base known as the Library. However, unlike Wikimedia, contributors to the Library (stringers) are paid if their contributions are used, making the Library more of an information marketplace than a public knowledge repository.

Many virtual globe programs, including NASA World Wind and Google Earth, bear a resemblance to the "Earth" software developed by the CIC in Snow Crash. One Google Earth co-founder claimed that Google Earth was modeled after Snow Crash, while another co-founder said that it was inspired by Powers of Ten.[23] Stephenson later referenced this in another of his novels, Reamde.[24]

Stephenson's concept of the Metaverse has enjoyed continued popularity and influence in high-tech circles (especially Silicon Valley) ever since the publication of Snow Crash.[25][26] As a result, Stephenson has become "a sought-after futurist" and has worked as a futurist for Blue Origin and Magic Leap.[26]

Software developer Michael Abrash was inspired by Snow Crash's Metaverse and its networked 3D world. He left Microsoft for Id Software to write something in that direction, the result being Quake.[27] The story for the 3DO game Immercenary was also heavily influenced by Snow Crash.[28] A direct video-game adaptation of Snow Crash was in development in 1996,[29] but it was never released.

The online virtual worlds Active Worlds and Second Life were both directly inspired by the Metaverse in Snow Crash.[30]

Former Microsoft Chief Technology Officer J Allard and former Xbox Live Development Manager Boyd Multerer claimed to have been heavily inspired by Snow Crash in the development of Xbox Live, and that it was a mandatory read for the Xbox development team.[31]

Possible film or television adaptation[edit]

The novel was optioned shortly after its publication and subsequent success, although to date, it has never progressed past pre-production.[32][33][34][35][36] Canadian science fiction director Vincenzo Natali in particular has argued against a two-hour feature film adaptation because of a perceived lack of fit with the form; since the novel is "tonally all over the place", he feels that a mini-series would be a more suitable format for the material.[37]

In late 1996, it was announced that writer-director Jeffrey Nachmanoff would adapt the novel for The Kennedy/Marshall Company and Touchstone Pictures. Marco Brambilla was attached to direct the film.[38] In June 2012, it was announced that English director Joe Cornish, following his 2011 debut film Attack the Block, had been signed as director of a future film adaptation for Paramount Pictures.[39] In 2013, Stephenson described Cornish's script as "amazing", but also warned that there was no guarantee that a film would be made.[40] In July 2016, producer Frank Marshall said that filming could start in 2017.[41]

In August 2017, Amazon Studios announced that it was co-producing an hour-long science fiction drama television show based on Snow Crash with Paramount. The announcement stated that the television show would be executive produced by Cornish and the Kennedy/Marshall Company's Frank Marshall.[42] In December 2019, it was announced that HBO Max had acquired the series with Paramount continuing to produce and Cornish remaining executive producer.[43] HBO Max passed on the project in June 2021, and it reverted to Paramount and Kennedy/Marshall.[44]

Influence[edit]

Google co-founder Sergey Brin called Snow Crash one of his favorite novels. One of the developers of Google Earth noted The Metaverse as an influence.[45] The concept of the Metaverse also inspired the rebrand of Facebook to Meta Platforms Inc. in 2021, and spurred author Neal Stephenson himself to found a company in 2022 called Lamina1 to support the creation of virtual worlds using blockchain technology.[46]

See also[edit]

References[edit]

  1. ^ "You Need To Watch Dynamo Dream". 28 May 2021. Retrieved 11 March 2024.
  2. ^ a b "Snow Crash by Neal Stephenson - Penguin Books Australia". 2022-01-13. Archived from the original on 13 January 2022. Retrieved 2022-01-13.
  3. ^ Stephenson, Neal (2003). In the beginning ...was the command line. Perennial. ISBN 978-0-380-81593-7.
  4. ^ Mustich, James (2008-10-13). "Interviews – Neal Stephenson: Anathem – A Conversation with James Mustich, Editor-in-Chief of the Barnes & Noble Review". barnesandnoble.com. Retrieved 2014-08-06. I'd had a similar reaction to yours when I'd first read The Origin of Consciousness and the Breakdown of the Bicameral Mind, and that, combined with the desire to use IT, were two elements from which Snow Crash grew.
  5. ^ "1993 Award Winners & Nominees". Worlds Without End. Retrieved 2009-10-24.
  6. ^ "1994 Award Winners & Nominees". Worlds Without End. Retrieved 2009-10-24.
  7. ^ Rorty, Richard (9 September 1999). Achieving Our Country: Leftist Thought in Twentieth-Century America. The William E. Massey Sr. Lectures in American Studies. Harvard University Press. ISBN 9780674003125. Retrieved 10 April 2022.
  8. ^ a b c d e f g h i j k l m n Stephenson, Neal (1992). Snow Crash (2003 paperback ed.). New York: Bantam Books. ISBN 9780553898194.
  9. ^ Lewis, Jonathan P., ed. (2006). Tomorrow Through the Past: Neal Stephenson and the Project of Global Modernization. Cambridge Scholars Press. pp. xvi. ISBN 1-84718-061-2. Retrieved 2021-06-03.
  10. ^ Stephenson, Neal (1992). Snow Crash (1993 paperback ed.). New York: Bantam Books. p. 440. ISBN 9780553898194. This quote is cited to the 1993 paperback edition because the acknowledgments are not included in the 2003 paperback edition available through Google Books. The 2003 paperback edition also has different pagination from the 1993 paperback edition, with a smaller paper size and page layout resulting in increased pages.
  11. ^ Chartier, Gary; Schoelandt, Chad Van (2020-12-30). The Routledge Handbook of Anarchy and Anarchist Thought. Routledge. ISBN 978-1-351-73358-8. In both Snow Crash and his later book, Diamond Age, Stephenson describes distributed republics—fluid governments that range across the world, occupying many various places at various times and following wherever their citizen-customers go.
  12. ^ Burstein, Dan; Keijzer, Arne de; Holmberg, John-Henri (2011-05-10). The Tattooed Girl: The Enigma of Stieg Larsson and the Secrets Behind the Most Compelling Thrillers of Our Time. St. Martin's Publishing Group. p. 97. ISBN 978-1-4299-8367-9. In Neal Stephenson's Snow Crash and The Diamond Age, the concept of a "distributed republic" is introduced; it means a "nation" where citizens and physical assets are scattered around the globe, often changing, in many loosely connected anarchist communities.
  13. ^ Perry, Richard Warren (2000). "Governmentalities in City-scapes: Introduction to the Symposium". Political and Legal Anthropology Review. 23 (1): 65–72. doi:10.1525/pol.2000.23.1.65. ISSN 1081-6976. JSTOR 24497832. A projection of this simulacral vision of "home" into an imagined Southern California future is offered by Neal Stephenson in his 1992 novel Snowcrash. In his Tomorrowland, as in the ideal futurology of today's globalizing market liberalism, there no longer exists any single overarching national state-structure of governance that orders, regulates, or frames the proliferation of suburban enclaves. Instead, there are loose associations—"parallel distributed republics"—of spatially dispersed, but otherwise utterly identical "Burbclaves". These are "FOQNEs" or "Franchise-Organized Quasi-National Entities", each one a "city-state with its own constitution, a border, laws, cops, everything".
  14. ^ Lev Grossman and Richard Lacayo (2005-10-16). "All-Time 100 Novels". TIME.
  15. ^ Nakamura, Lisa (2002). Cybertypes: Race, Ethnicity, and Identity on the Internet. Routledge. pp. 69–70. ISBN 0-415-93836-8. Retrieved 2009-12-05.
  16. ^ Brooker, M. Keith; Thomas, Anne-Marie (2009). The Science Fiction Handbook. John Wiley and Sons. pp. 278–286. ISBN 978-1-4051-6206-7. Retrieved 2009-12-05.
  17. ^ Wolfe, Gary K. (2005). Soundings: Reviews 1992–1996. Beccon. p. 130. ISBN 1-870824-50-4.
  18. ^ Westfahl, Gary (2005). The Greenwood Encyclopedia of Science Fiction and Fantasy: Themes, Works, and Wonders, Vol. 3. Greenwood Publishing. p. 1235. ISBN 0-313-32953-2. Retrieved 2009-12-05.
  19. ^ a b c d e Michaels, Walter Benn (2004). The Shape of the Signifier: 1967 to the End of History. Princeton, N.J.: Princeton University Press. ISBN 0691118728.
  20. ^ Van Grondelle, Vincent (8 Jun 2018). Reinventing The Leftist Movement. p. 15. Retrieved 12 March 2024.
  21. ^ Gerhard, Michael; Moore, David; Hobbs, Dave (2004). "Embodiment and copresence in collaborative interfaces". International Journal of Human-Computer Studies. 61 (4): 453–480. doi:10.1016/j.ijhcs.2003.12.014. ISSN 1071-5819. It was first used in the context of virtual worlds in the pioneering Habitat system of the mid 1980s (Morningstar and Farmer, 1991) and popularized by Stephenson's (1992) science-fiction novel Snow Crash.
  22. ^ "avatar, n.". Oxford English Dictionary. Oxford University Press. 2018. §Draft Additions September 2008. Computing and Science Fiction. A graphical representation of a person or character in a computer-generated environment, esp. one which represents a user in an interactive game or other setting, and which can move about in its surroundings and interact with other characters.
  23. ^ Avi Bar-Ze'ev (from Keyhole, the precursor to Google Earth) on origin of Google Earth. Archived 2008-10-12 at the Wayback Machine.
  24. ^ Stephenson, Neal (2011). Reamde. William Morrow. p. 38. ISBN 978-0-06-210642-1. The opening screen of T'Rain was a frank rip-off of what you saw when you booted up Google Earth. Richard felt no guilt about this, since he had heard that Google Earth, in turn, was based on an idea from some old science-fiction novel.
  25. ^ Park, Gene (17 April 2020). "Silicon Valley is racing to build the next version of the Internet. Fortnite might get there first". The Washington Post. Retrieved 9 October 2020.
  26. ^ a b "Brain scan: A novelist's vision of the virtual world has inspired an industry". The Economist. London: The Economist Newspaper Limited. 1 October 2020. Retrieved 9 October 2020. This article was published in print on page 11 of the Economist's technology quarterly special section, which ran in the center pages of the printed issue dated 3 October 2020.
  27. ^ "Valve: How I Got Here, What It's Like, and What I'm Doing". Valve.
  28. ^ Szczepaniak, John (19 September 2012). "Making a Prototype of the Future: The Development of Immercenary". Gamasutra. Retrieved 6 August 2013.
  29. ^ "Snow Crash". GamePro. No. 95. IDG. August 1996. p. 57.
  30. ^ Maney, Kevin (2007-02-04). "The king of alter egos is surprisingly humble guy". USA Today. Retrieved 2007-02-20.
  31. ^ Pitts, Russ (11 November 2013). "the birth of xbox live". Polygon. Retrieved 31 August 2016.
  32. ^ Pulver, Andrew (15 June 2012). "Joe Cornish to direct adaptation of sci-fi novel Snow Crash". The Guardian. Retrieved 11 March 2024.
  33. ^ "Joe Cornish Bringing Snow Crash To TV". 29 September 2017. Retrieved 11 March 2024.
  34. ^ "Snow Crash (TV) Movie". October 2017. Retrieved 11 March 2024.
  35. ^ Evangelista, Chris. "'Snow Crash' TV Series in the Works at HBO Max". IMDb. Retrieved 11 March 2024.
  36. ^ "JOE CORNISH EXPLAINS WHY A SNOW CRASH MOVIE CRASHED, SAYS IT COULD BE REVIVED". 22 January 2019. Retrieved 11 March 2024.
  37. ^ Peter Hall (25 May 2010). "Interview: Vincenzo Natali Explains How to Crack 'Neuromancer', 'Snow Crash' and 'High Rise'". AOL Moviefone. Archived from the original on 15 January 2012. Retrieved 25 November 2012.
  38. ^ Johnson, Ted (1996-12-02). "Nachmanoff to script 'Snow Crash'". 'Variety'. Retrieved 2009-11-27.
  39. ^ "Joe Cornish signs up for 'Snow Crash'". Deadline Hollywood. 2012-06-15.
  40. ^ Leo Kelion (2013-09-17). "Neal Stephenson on tall towers and NSA cyber-spies". BBC News.
  41. ^ Adam Chitwood (July 27, 2016). "'Snow Crash' Producer Frank Marshall Says Movie Could Start Shooting Next Year". Collider.
  42. ^ Debra Birnbaum (September 28, 2017). "Amazon Increases Production Spending for 2018, Developing Three New Sci-Fi Series". Variety.
  43. ^ 'Snow Crash' TV Series Adaptation From Michael Bacall & Joe Cornish In Works At HBO Max From Paramount TV, Deadline Hollywood, December 13, 2019.
  44. ^ Rosoff, Matt (Nov 14, 2021). "Neal Stephenson on his new geoengineering climate change thriller and coining the term 'metaverse'". CNBC.
  45. ^ Rogers, Adam (26 October 2021). "Sci-Fi Icon Neal Stephenson Finally Takes on Global Warming". Wired.com. Archived from the original on 29 October 2021. Retrieved 1 January 2024.
  46. ^ Levy, Steven (16 September 2022). "Neal Stephenson Named the Metaverse. Now, He's Building It". Wired.com. Retrieved 29 February 2024.

Further reading[edit]

External links[edit]