Team 0%

Team 0%
The logo used by the project for publicity purposes, depicting a modified version of the "P-Switch", seen in Super Mario games with the text "0%".
Type of projectClearing all user-created levels in Super Mario Maker and Super Mario Maker 2.
EstablishedDecember 2017; 6 years ago (December 2017)
StatusSuper Mario Maker: Complete
Super Mario Maker 2: Active
WebsiteSuper Mario Maker: issmmbeatenyet.com
Super Mario Maker 2:
www.team0percent.com

Team 0% is a community project with the aim to ensure that every user-made course in Super Mario Maker and Super Mario Maker 2 has been completed by at least one person other than the original uploader.[1]

The project completed all levels in Super Mario Maker before the scheduled shutdown of the Wii U and Nintendo 3DS online servers in April 2024.[2] As of April 2024, the project's goal is to clear all uncleared levels in Super Mario Maker 2 created before 2023.

Background[edit]

Super Mario Maker is a 2015 video game for the Wii U and Nintendo 3DS wherein players can create and play platformer levels using mechanics from various entries in the Super Mario series. These levels could then be published for others to play, as long as the level's creator was able to verify the level by first completing it themselves.[3]

History[edit]

Team 0% began in 2017 when a player compiled a spreadsheet of levels uploaded in 2015 with a zero percent clear rate (meaning nobody online had cleared the level) in Super Mario Maker and shared it on Reddit. Players online then created a Discord server dedicated to clearing all levels on the spreadsheet.[1][4] In March 2021, Nintendo suspended new uploads to Super Mario Maker, fixing the number of levels in place and thereby making it possible to clear every level.[5] Attention from streamers continued to grow the project's popularity,[1] and by February 2023, there were 41,113 uncleared levels.[6]

In October 2023, Nintendo announced the closure of their online services for the Wii U and 3DS, including Super Mario Maker, meaning the levels would no longer be accessible after the deadline of April 8, 2024.[7][8] Four weeks after the shutdown announcement, the team had cleared 7,384 more levels, with fewer than 25,000 levels remaining.[1] By March 5, 2024, 178 levels remained.[7]

On March 15, 2024, the last level, titled "The Last Dance", was cleared by Yamada_SMM2 (天王寺やまだ). It was believed that another level, "Trimming the Herbs", remained, and it was attempted over 280,000 times. A week later, the creator of that level revealed that it was uploaded using a tool-assisted superplay, excluding it from being a "legitimate level".[4][9] Despite this, the level was cleared on April 5, 2024 by sanyx91smm2.[10]

In response to Team 0%'s success, a developer of Super Mario Maker, Takashi Tezuka said "That's actually pretty cool" and told Ars Technica he would tell the team about the project.[11]

As of April 2024, Team 0% plans to continue clearing all levels in Super Mario Maker 2.[1]

Rules[edit]

Levels considered necessary for clearing are humanly possible levels. Levels uploaded using cheats that are impossible or not uploaded legitimately were excluded.[9] Similarly, levels that were possible with glitches that were later patched in software updates of the game and can’t be beaten in an unintended way were not counted as clearable. Most of these had been deleted by Nintendo.[1][5]

For a level to be considered "cleared", the level must be cleared legitimately without cheats or external tools.[1] They cannot be cleared by the creator of the level, as the game does not recognize that as a level being cleared.

See also[edit]

References[edit]

  1. ^ a b c d e f g Plant, Logan (2024-03-18). "Inside the Multi-Year Quest to Finish Every Single Mario Maker Level Before the Servers Close for Good". IGN. Archived from the original on 2024-03-19. Retrieved 2024-03-19.
  2. ^ Davis, Wes (2024-03-23). "Congratulations to Team 0%!". The Verge. Retrieved 2024-03-23.
  3. ^ Otero, Jose (2016-07-14). "E3 2015: 9 Exciting Things You Need to Know About Super Mario Maker". IGN. Archived from the original on 2017-09-12. Retrieved 2024-03-26.
  4. ^ a b Benson, Julian (2024-03-28). "'I wasn't sure it was even possible': the race to finish 80,000 levels of Super Mario Maker". The Guardian. Archived from the original on 2024-03-29. Retrieved 2024-03-31.
  5. ^ a b Orland, Kyle (2024-03-19). "The Super Mario Maker community faces its final boss". Ars Technica. Archived from the original on 2024-03-20. Retrieved 2024-03-23.
  6. ^ Meeks, Randy (March 7, 2024). "There are only 178 levels left to overcome in 'Super Mario Maker'… and one month to achieve it". Softonic. Archived from the original on March 13, 2024. Retrieved March 13, 2024.
  7. ^ a b Bailey, Dustin (2024-03-05). "Super Mario Maker players are 99.62% of the way to beating every single level - and they've only got a month left to clear 178 of the most devious platformer levels ever made". GamesRadar+. Archived from the original on 2024-03-12. Retrieved 2024-03-23.
  8. ^ Shutler, Ali (2024-03-01). "Fans are trying to beat every level of 'Super Mario Maker' before server shutdown". NME. Archived from the original on 2024-03-21. Retrieved 2024-03-23.
  9. ^ a b Bailey, Dustin (2024-03-22). "After 280,000 attempts, the final level of Super Mario Maker turns out to be a fake, and now players can start celebrating a victory they already achieved a week ago". GamesRadar+. Archived from the original on 2024-03-25. Retrieved 2024-03-23.
  10. ^ Doolan, Liam (April 5, 2024). "Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown". Nintendo Life. Archived from the original on April 6, 2024. Retrieved April 5, 2024.
  11. ^ Orland, Kyle (2024-04-17). "After decades of Mario, how do developers bridge a widening generation gap?". Ars Technica. Retrieved 2024-04-18.

External links[edit]