List of chess variants

Gliński's hexagonal chess by Władysław Gliński (1936) was popular in Eastern Europe with a reported half-million players.[1]

This is a list of chess variants. Many thousands of variants exist. The 2007 catalogue The Encyclopedia of Chess Variants estimates that there are well over 2,000, and many more were considered too trivial for inclusion in the catalogue.[2]

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Standard chess

Contemporary chess variants

[edit]

The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement). If a variant changes rules from multiple categories, it belongs to the sub-section below corresponding to the later-listed category.

  • Starting position and armies
  • Piece types
  • Midgame rules and end-of-game rules
  • Board shape
  • Number of players
  • Use of hidden information or chance

Names that represent a set of variants are annotated with "[multivariant]" after their name. All variants use an 8x8 board unless otherwise specified.

Variant starting position (rectangular board, standard piece types and rules)

[edit]

Many variants employ standard chess rules and mechanics, but vary the number of pieces, or their starting positions. In most such variants, the pawns are placed on their usual squares, but the position of other pieces is either randomly determined or selected by the players. The motivation for these variants is usually to nullify established opening knowledge. The downside of these variants is that the initial position usually has less harmony and balance than the standard chess position.[3]

abcdefgh
8
a8 white rook
b8 white knight
c8 white bishop
d8 white king
e8 white queen
f8 white bishop
g8 white knight
h8 white rook
a7 white pawn
b7 white pawn
c7 white pawn
d7 white pawn
e7 white pawn
f7 white pawn
g7 white pawn
h7 white pawn
a2 black pawn
b2 black pawn
c2 black pawn
d2 black pawn
e2 black pawn
f2 black pawn
g2 black pawn
h2 black pawn
a1 black rook
b1 black knight
c1 black bishop
d1 black king
e1 black queen
f1 black bishop
g1 black knight
h1 black rook
8
77
66
55
44
33
22
11
abcdefgh
Upside-down chess starting position (White sits at bottom)

Fixed positions

[edit]
  • Active chess: Played on a 9×8 board, adding a queen with an extra pawn in front. Invented by G. Kuzmichov (1989), whose students tested the game, deciding that the optimal starting position was to place the second queen on the eighth or ninth files.[4]
  • Displacement chess [multivariant]: Some pieces in the initial position are exchanged but the rules remain exactly the same. Some examples of this may be that the king and queen are flipped, or the knight on the b-file is traded with the bishop on the f-file.

[

abcdefghijklmnop
12a12 black rookb12 black knightc12 black bishopd12 black queene12 black kingf12 black bishopg12 black knighth12 black rooki12 black rookj12 black knightk12 black bishopl12 black queenm12 black kingn12 black bishopo12 black knightp12 black rook12
11a11 black pawnb11 black pawnc11 black pawnd11 black pawne11 black pawnf11 black pawng11 black pawnh11 black pawni11 black pawnj11 black pawnk11 black pawnl11 black pawnm11 black pawnn11 black pawno11 black pawnp11 black pawn11
10a10b10c10d10e10f10g10h10i10j10k10l10m10n10o10p1010
9a9b9c9d9e9f9g9h9i9j9k9l9m9n9o9p99
8a8b8c8d8e8f8g8h8i8j8k8l8m8n8o8p88
7a7b7c7d7e7f7g7h7i7j7k7l7m7n7o7p77
6a6b6c6d6e6f6g6h6i6j6k6l6m6n6o6p66
5a5b5c5d5e5f5g5h5i5j5k5l5m5n5o5p55
4a4b4c4d4e4f4g4h4i4j4k4l4m4n4o4p44
3a3b3c3d3e3f3g3h3i3j3k3l3m3n3o3p33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawni2 white pawnj2 white pawnk2 white pawnl2 white pawnm2 white pawnn2 white pawno2 white pawnp2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rooki1 white rookj1 white knightk1 white bishopl1 white queenm1 white kingn1 white bishopo1 white knightp1 white rook1
abcdefghijklmnop
Double Chess by Julian Hayward
  • Double chess: Two full armies per side on a 12×16 board, the first to mate an enemy king wins. Pawns advance up to four steps on their first move. Capablanca found the game "remarkably interesting".[5] Invented by Julian Hayward (1916).
  • Endgame chess (or the Pawns Game, with unknown origins): Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply.[6]
  • Los Alamos chess (or anti-clerical chess): Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program.
  • Upside-down chess: The white and black pieces are switched so that White's pieces are on the 8th rank, with pawns on the 7th rank, one step away from promotion. The starting position looks like a standard chess starting position, but from the other player's perspective. As the pawns are blocked by pieces in the starting position, the game always starts with a knight move, and smothered mates are common.[7]

Player-chosen positions

[edit]
  • Casablanca chess: The starting position is chosen from a famous historic game; usually an interesting middlegame position. The position is verified to be approximately equal by a computer, and should have winning chances for both sides.[8] The first Casablanca chess tournament was played in May 2024, and won by Magnus Carlsen.[9][10]
  • Pre-chess: The game starts with white and black pawns set as usual, but the initial position of other pieces is selected by the players. White first places one of their pieces on their first rank, and then Black does the same. Players continue to alternate in this manner until all pieces have been placed, with the only restriction being that bishops must be on opposite-colour squares. The game then proceeds in the usual way. Proposed by Pal Benko in 1978.[11]
  • Polgar reform chess [multivariant]: In his book Reform-Chess (1997), László Polgár proposed several variants played on board of size 5×8, 6×8, 8×6, or 9×6.[12] The initial piece setup is determined by players in the same way as in Benko's Pre-chess. There are special rules for castling depending on the board. Polgár recommended these variants to train creativity and to speed up the game.

Random positions

[edit]
abcdefgh
8
a8 black bishop
b8 black knight
c8 black rook
d8 black bishop
e8 black knight
f8 black king
g8 black rook
h8 black queen
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white bishop
b1 white knight
c1 white rook
d1 white bishop
e1 white knight
f1 white king
g1 white rook
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Chess960, one of the 960 possible starting positions
  • Fischer Random Chess (also known as Chess960 and more recently as Freestyle Chess): The placement of the pieces on the first rank is randomized; although there are rules such as the 2 starting Bishops have to be on different colour squares, and the King has to start between the 2 Rooks. The opponent's pieces mirror it. Invented by Bobby Fischer (1996).
  • Transcendental Chess: Similar to Chess960, but the opening white and black positions do not mirror each other.

Unequal armies

[edit]

In these variants, White and Black do not necessarily begin with the same quantities of each piece type (for example, White may begin with more pawns than Black).

  • Dunsany's Chess (and the similar Horde chess): One side has standard chess pieces, and the other side has 32 pawns.
  • Handicap chess (or Chess with odds) [multivariant]: Variations to equalise chances of players with different strength.
  • Peasants' Revolt: White has a king and eight pawns (the peasants) against Black's king, pawn, and four knights (the nobles). Black has the advantage. To narrow the contest, the game has also been played with three knights (on b8, c8, and g8) instead of four. By R. L. Frey (1947).[13][14]
  • Sixteen Pawns: White plays without their queen, but chooses where on the third and fourth ranks to place eight extra pawns. By Legall de Kermeur (18th century). Alexandre Deschapelles and Louis-Charles Mahé de La Bourdonnais later established that eight extra pawns favour White too much, and hence played the game with only five, six, or seven extra pawns for White instead.[15]
  • Really Bad Chess: A mobile video game by Zach Gage; Each player has one king and fifteen other pieces selected at random.
  • Weak!: White has the usual pieces, Black has one king, seven knights, and sixteen pawns. This game was played at a Columbia University chess club in the 1960s.[16]
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a4 white pawn
b4 white pawn
c4 white pawn
d4 white pawn
e4 white pawn
f4 white pawn
g4 white pawn
h4 white pawn
a3 white pawn
b3 white pawn
c3 white pawn
d3 white pawn
e3 white pawn
f3 white pawn
g3 white pawn
h3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white pawn
b1 white pawn
c1 white pawn
d1 white pawn
e1 white pawn
f1 white pawn
g1 white pawn
h1 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Dunsany's Chess by Lord Dunsany
abcdefgh
8
b8 black knight
c8 black knight
e8 black king
f8 black knight
g8 black knight
e7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
e1 white king
8
77
66
55
44
33
22
11
abcdefgh
Peasants' Revolt by R. L. Frey
abcdefgh
8
a8 black knight
b8 black queen
c8 black pawn
d8 black bishop
e8 black king
f8 black pawn
g8 black pawn
h8 black rook
a7 black bishop
b7 black pawn
c7 black knight
d7 black knight
e7 black bishop
f7 black queen
g7 black rook
h7 black pawn
a2 white knight
b2 white knight
c2 white knight
d2 white bishop
e2 white pawn
f2 white queen
g2 white rook
h2 white queen
a1 white bishop
b1 white rook
c1 white queen
d1 white queen
e1 white king
f1 white pawn
g1 white knight
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Really Bad Chess (example) by Zach Gage
abcdefgh
8
a8 black knight
b8 black knight
c8 black knight
d8 black knight
e8 black king
f8 black knight
g8 black knight
h8 black knight
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
c6 black pawn
f6 black pawn
b5 black pawn
c5 black pawn
d5 black pawn
e5 black pawn
f5 black pawn
g5 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Weak! by Ralph Betza

Variants with fairy chess pieces

[edit]
Ea5 black rookEb5 black knightEc5 black kingEd5 black knightEe5 black rook
Ea4 black pawnEb4 black pawnEc4 black pawnEd4 black pawnEe4 black pawn
Ea3Eb3Ec3Ed3Ee3
Ea2Eb2Ec2Ed2Ee2
Ea1Eb1Ec1Ed1Ee1
E
Da5 N dDb5 black bishopDc5 black queenDd5 N dDe5 black bishop
Da4 black pawnDb4 black pawnDc4 black pawnDd4 black pawnDe4 black pawn
Da3Db3Dc3Dd3De3
Da2Db2Dc2Dd2De2
Da1Db1Dc1Dd1De1
D
Ca5Cb5Cc5Cd5Ce5
Ca4Cb4Cc4Cd4Ce4
Ca3Cb3Cc3Cd3Ce3
Ca2Cb2Cc2Cd2Ce2
Ca1Cb1Cc1Cd1Ce1
C
Ba5Bb5Bc5Bd5Be5
Ba4Bb4Bc4Bd4Be4
Ba3Bb3Bc3Bd3Be3
Ba2 white pawnBb2 white pawnBc2 white pawnBd2 white pawnBe2 white pawn
Ba1 white bishopBb1 N lBc1 white queenBd1 white bishopBe1 N l
B
Aa5Ab5Ac5Ad5Ae5
Aa4Ab4Ac4Ad4Ae4
Aa3Ab3Ac3Ad3Ae3
Aa2 white pawnAb2 white pawnAc2 white pawnAd2 white pawnAe2 white pawn
Aa1 white rookAb1 white knightAc1 white kingAd1 white knightAe1 white rook
A
Raumschach starting position. Inverted knights represent unicorns.
abcdefghij
10a10 black upside-down rookb10c10d10e10f10g10h10i10j10 black upside-down rook10
9a9 B db9 black rookc9 black knightd9 black bishope9 black queenf9 black kingg9 black bishoph9 black knighti9 black rookj9 B d9
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8 black pawng8 black pawnh8 black pawni8 black pawnj8 black pawn8
7a7b7c7d7e7f7g7h7i7j77
6a6b6c6d6e6f6g6h6i6j66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3 white pawng3 white pawnh3 white pawni3 white pawnj3 white pawn3
2a2 B lb2 white rookc2 white knightd2 white bishope2 white queenf2 white kingg2 white bishoph2 white knighti2 white rookj2 B l2
1a1 white upside-down rookb1c1d1e1f1g1h1i1j1 white upside-down rook1
abcdefghij
Shako starting position. Cannons (shown as inverted rooks) are on a1, j1, a10, and j10. Elephants (shown as inverted bishops) are on a2, j2, a9, and j9.

Variants with fairy pieces on a standard board

[edit]

Most of the pieces in these variants are borrowed from chess. The game goal and rules are also very similar to those in chess; however, these variants include one or more fairy pieces which move differently from chess pieces.

  • Baroque chess (or Ultima): Pieces on the first row move like queens, and pieces on the second row move like rooks. They are named after their unusual capturing methods. For example, leaper, immobilizer and coordinator.
  • Berolina chess: All pawns are replaced with Berolina pawns, that move diagonally and capture orthogonally.
  • Chess with different armies: Two sides use different sets of fairy pieces. There are several armies of approximately equal strength to choose from including the standard FIDE chess army.
  • Falcon-Hunter Chess: A falcon moves forward as a bishop; backward as a rook. The hunter moves forward as a rook; backward as a bishop. Players introduce the fairies as the game progresses. By Karl Schulz (1943).
  • Grasshopper chess [multivariant]: The pawns can promote to grasshopper, or grasshoppers are on the board in the initial position.
  • Pocket Mutation Chess: Player can put a piece temporarily into the pocket, optionally mutating it into another (including fairy) piece.
  • Spartan chess: Black (the Spartans) has an army headed by two kings, which otherwise consists exclusively of non-standard pieces, and battles the standard FIDE army (the Persians) of white.[17]
  • Super X Chess: Players can combine their own pieces by capturing them. King or queen can't combine. A combined piece has the ability to move as both pieces that got combined. Same kind of pieces can combine into new pieces. Pieces can't uncombine or combine again. By Miika Pihkala (2018).[18]
  • Torpedo chess: Pawns are replaced with torpedo pawns, which can move two squares forwards anywhere on the board as opposed to only on the first move. Pawns that move two squares can be captured en passant on the very next move. The rest of the pieces remain unchanged.[19]
  • Way of the Knight (WOTN): Invented by Ralph Betza, incorporating two elements from tabletop role-playing games. Begins with the standard starting position and pieces, however through capturing and advancing up the board pieces can earn "experience", and a sufficiently experienced piece is upgraded to a more powerful one. Upgrades include various fairy pieces, and involve player choices of "alignment".[20][21]
[edit]

There are a number of variants which use the empress (rook + knight) and princess (bishop + knight) compound pieces. The empress is also called marshall or chancellor.[22] The princess is also called cardinal, archbishop, janus, paladin, or minister.[23] Another compound piece is the amazon (queen + knight). To adapt to the new pieces, the board is usually extended to 10×8 or 10×10 with additional pawns added.[24]

  • Almost Chess: Uses an 8×8 board, with the conventional starting position, but queens are replaced by chancellors (empresses). By Ralph Betza (1977). A related variant is Sort of Almost Chess (Ralph Betza, 1994), where one player has a queen and the other has a chancellor.
abcdefghij
10a10 black rookb10c10d10e10f10g10h10i10j10 black rook10
9a9b9 black knightc9 black bishopd9 black queene9 black kingf9 black empressg9 black princessh9 black bishopi9 black knightj99
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8 black pawng8 black pawnh8 black pawni8 black pawnj8 black pawn8
7a7b7c7d7e7f7g7h7i7j77
6a6b6c6d6e6f6g6h6i6j66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3 white pawng3 white pawnh3 white pawni3 white pawnj3 white pawn3
2a2b2 white knightc2 white bishopd2 white queene2 white kingf2 white empressg2 white princessh2 white bishopi2 white knightj22
1a1 white rookb1c1d1e1f1g1h1i1j1 white rook1
abcdefghij
Grand Chess by Christian Freeling
  • Capablanca Chess: A variant by the former world chess champion, José Raúl Capablanca. Played on a 10×8 board with chancellor (empress) and archbishop (princess).
  • Capablanca Random Chess: Generalises all possible variants of Capablanca Chess with random starting positions following a method similar to that used in Chess960. By Reinhard Scharnagl (2004).
  • Embassy Chess: Uses a 10×8 board with Marshall (Empress) and Cardinal (Princess). The starting position is borrowed from Grand Chess. By Kevin Hill (2005).
  • Gemini Chess:[25] Uses a 10×8 board with two Archbishops. From an idea of Dr Zied Haddad in 2016. The difference from Janus Chess is the initial setup where the archbishops are sandwiching the queen and king remaining in the center of the board.
abcdefghij
8a8 black rookb8 black knightc8 black bishopd8 black princesse8 black kingf8 black queeng8 black princessh8 black bishopi8 black knightj8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black pawnf7 black pawng7 black pawnh7 black pawni7 black pawnj7 black pawn7
6a6b6c6d6e6f6g6h6i6j66
5a5b5c5d5e5f5g5h5i5j55
4a4b4c4d4e4f4g4h4i4j44
3a3b3c3d3e3f3g3h3i3j33
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 white pawnf2 white pawng2 white pawnh2 white pawni2 white pawnj2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white princesse1 white kingf1 white queeng1 white princessh1 white bishopi1 white knightj1 white rook1
abcdefghij
Gemini Chess initial position. The archbishops surround the queen and king from each side
  • Gothic chess: A commercial variant played on a 10×8 board with Chancellor (Empress) and Archbishop (Princess).
  • Grand Chess: Uses a 10×10 board with marshall (empress) and cardinal (princess). Invented by Christian Freeling (1984).
  • Janus Chess: Uses a 10×8 board with two januses (princesses). By Werner Schöndorf (1978).
  • Maharajah and the Sepoys: Black has a complete army, and White only one piece: the maharajah (a royal amazon).
  • Modern Chess: Played on a 9×9 board, with an extra pawn and a prime minister (princess). By Gabriel Vicente Maura (1968).
  • Musketeer chess:[26] A commercial variant, inspired from Seirawan Chess. This variant introduces 10 fairy pieces: archbishop, chancellor, hawk (different rules from Seirawan Chess), elephant (different rules from Seirawan Chess), leopard, cannon (different from Xiangqi), unicorn, fortress, spider, and amazon (also called dragon in this game). Players have a choice of 2 pieces among the 10 possible and method used to introduce them during the game.
  • Seirawan Chess: A commercial variant. Uses a standard 8×8 board with elephant (empress) and hawk (princess).[27] By GM Yasser Seirawan and Bruce Harper (2007).

Other variants with fairy pieces

[edit]
  • 2000 A.D.: Played on a 10×10 board, features the empress, capricorn, gorgon, chimaera, dragon, minotaur, unicorn, and fury fairy chess pieces. By V. R. Parton.
  • Bear chess:[28][29][30] 10x10 chess variant, proposed by Mikhail Sosnovsky in 1985 in Kalinin.[31][32] Board 10x10; extra pieces are Bears, which leap as N or two squares as R or B; baseline (a1-j1/a10-j10) RNBBeQKBeBNR. Pawns can move up to three squares initially (e.p. permitted). In castling, K moves to c/h files.
  • Chessers: There are multiple variants that combine the rules of chess and checkers, including a 1925 variant by Frank Maus,[33] and a 1960 proprietary variant by Phillips Publishers, Inc.[34]
  • Chess on a really big board: Played on a 16x16 board with 6 nonstandard piece types. Invented by Ralph Betza.
  • Decimal Chess [multivariant]: Played on a 10×10 board, usually add extra pieces. Some decimal chesses use only standard pieces, but others such as Decimal Falcon-Hunter Chess use fairy pieces. One such variant is Decimal Rettah chess, which adds a king, queen and two pawns. Invented by V. R. Parton.
  • Dragonchess: Three 8x12 boards with some standard chess pieces and many other pieces, some of which move between the levels. Created by Gary Gygax.[35]
  • Duell: Dice are used instead of pieces. Played on a 9×8 board.
  • Etchessera: Played on a regular chessboard but where players build their own chess army from a collection of 17 different pieces.[36]
  • Gess: Chess with variable pieces, played on a Go board.
  • Jetan: A "Martian chess" invented by Edgar Rice Burroughs for his novel The Chessmen of Mars (1922), played on a 10×10 board. None of the pieces are standard chess pieces.[37]
  • Prince & Princess: The chess variant that uses the criterion of succession, where the king or queen are replaced in favor of the prince or the princess, created by Antonio Maravi Oyague.[38]
  • Proteus: A chess variant using dice to represent normal chess pieces, created by Steve Jackson Games.[39]
  • Shako: Played on a 10×10 board. New pieces are the cannon from xiangqi (Chinese chess) and an elephant moving as a fers+alfil of old shatranj (ancestors of queen and bishop), so diagonally one or two squares with jumps allowed. By Jean Louis-Cazaux (1997).[40]
  • Stealth chess: Played in the fictional Ankh-Morpork Assassins' Guild from the Discworld series of books; played on an 8×10 board. The fairy piece is the Assassin.
  • Stratomic: Adds nuclear missiles to the standard chess array on a 10×10 board. When launched they irradiate any 3×3 area (friendly pieces included) except kings. By Robert Montay-Marsais (1972).
  • Wildebeest Chess: Uses an 11×10 board, each player has two camels and a wildebeest (camel + knight). Pawns move one, two, or three squares initially. By R. Wayne Schmittberger (1987).
  • Wolf Chess: On an 8×10 board, with fairy pieces wolf (empress), fox (princess), nightrider, sergeant (almost a Berolina pawn), and elephant (amazon). By Arno von Wilpert (1943).

Variant rules

[edit]

These variants introduce changes in the mechanics of the game, such as movement of pieces, rules for capturing, or winning conditions.

Standard board

[edit]
  • 65th case: a 65th optional case is available adjacent to the board. Other rules remain the same.

Variant move counts

[edit]

In these variants one or both players can move more than once per turn. The board and the pieces in these variants are the same as in standard chess.

  • Avalanche chess: Each move consists of a standard chess move followed by a move of one of the opponent's pawns.
  • Double-Move Chess: Similar to Marseillais chess, but with no en passant, check, or checkmate. The objective is to capture the king. By Fred Galvin (1957).[41]
  • Double-Take Chess: Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent's king in checkmate.[42]
  • Kung-fu chess: A variant without turns. Any player can move any of their pieces at any given moment.
  • Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn.
  • Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king. In a variant, White's pieces begin one row forward of their usual starting position, and the White's pawns may not begin with a double step. Another variant denies Black promotion rights (pawns reaching the last rank remain as pawns). White may always promote.
  • Multimove Chess (i, j): A class of chess variants where white gets i moves per turn and black gets j moves per turn. Check is not enforced, and victory is by capturing the enemy king. The games are described and analysed logically in a 2015 journal article. The authors weakly solved the game for all (i, j) pairs except for (1, 1) (functionally, regular chess) and (2, 2).[43]
  • Progressive chess (or Scottish chess): White moves once, then Black moves twice, then White moves three times, and so on.
  • Swarm chess: During each turn, each piece that a player can move must be moved.[44]

Other variant midgame rules

[edit]

These variants feature variant rules in the middle of the game, but the end goal remains the same (to checkmate the enemy king).

  • Absorption chess (also called cannibal chess, power absorption chess, or seizer's chess): Pieces gain the abilities of the pieces they capture.[45][46]
  • Andernach chess: A piece making a capture changes colour.
  • ASEAN chess: Pawns start on the 3rd ranks. Queens can only move 1 square diagonally and Bishops only 1 square diagonally or 1 square directly forward.[47]
  • Atomic chess: Capture on any square results in an "atomic explosion" which kills (i.e. removes from the game) all pieces in the eight surrounding squares, except for pawns.
  • Benedict chess: Instead of capturing by displacement, players may convert an enemy piece they attack to their own color.[48]
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