Conditional (computer programming) - Simple English Wikipedia, the free encyclopedia
Conditionals allow blocks of code to give different results based on true or false. The data type that allows for true or false is called a boolean.
If-else or If-then-else
[change | change source]The if statement is the most basic kind of conditional. It checks that a condition is true, then does an action based on a block of code.
if (condition) { } // code for if the condition is true
By adding an else statement, it will be done, if the condition is false.
if (condition) { } // code for if the condition is true else { } // code if the condition is false
Else-if
[change | change source]By adding the else if
statement, it is possible to check several conditions in a row, and do actions when the condition it checks for is true.
if (condition) { } // code for if this condition is true else if (condition) { } // code for if this condition is true else if (condition) { } // code for if this condition is true else { } // code for if none of the above conditions happen (false)
Ternary operator (?:)
[change | change source]A ternary operator is a special operator that is easier to type out and represents conditional statements in several programming languages.
?
equals if
and :
equals else
. Instead of if
A then
B else
C, it would be A ?
B :
C.
int var = (condition) ? X : Y;
Some languages do not use the ternary operator, but do similar, by typing out the if and else statement on the same line.
int var = if (condition) X else Y
Case, switch, and match statements
[change | change source]Switch statement is the most common term, but it might be called case or match, depending on the language. The switch statement can be used to replace if-else if-else statements.
Pascal: | C: | V (Vlang): |
---|---|---|
case someChar of 'a': actionA; 'x': actionX; 'y','z':actionYandZ; else actionNoMatch; end; | switch (someChar) { case 'a': actionA; break; case 'x': actionX; break; case 'y': case 'z': actionYandZ; break; default: actionNoMatch; } | match some_char { 'a' {action_a} 'x' {action_x} 'y','z' {action_y_z} else {action_no_match} } |